c4sh

Switzerland
On FACEIT since 2019 188 matches tracked 77 matches in 30 days
ELO ▲ 432
3,174
30-day peak: 3,174
Rank EU ▲ 2,409 places
#4,127
Switzerland #16 in Switzerland
30 days · prev. #6,536 · best #4,127
Last updated:
Next update possible in 1h 12m

How does c4sh play?

Rating 1.05 (from 138 matches) K/R 0.71 ADR 78.5 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.8
Knife kills 9 in 188 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 56%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 20x 4K, 0 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.13, ADR +4.6, ELO +62
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.67). Just below the average (0.75).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −85 ELO
55 matches · 58% win rate
On Nuke −25 ELO
27 matches · 52% win rate
On Thursdays ±0 ELO, win rate 50%

c4sh loses the most ELO on Ancient: −85 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 1.84 · Ancient
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
58% better than 58%
0.73 better than 35%
78.9 better than 32%
1.05 better than 46%
51% of 168 duels better than 40%
36% of 22 situations better than 43%
Mirage52
58% better than 65%
0.70 better than 22%
76.8 better than 23%
1.09 better than 58%
54% of 134 duels better than 58%
39% of 33 situations right on the average
Dust 239
67% better than 88%
0.67 better than 13%
76.3 better than 21%
1.01 better than 28%
44% of 119 duels better than 11%
59% of 17 situations better than 92%
Nuke27
52% better than 29%
0.75 better than 41%
81.6 better than 45%
1.06 better than 42%
41% of 49 duels better than 4%
41% of 17 situations better than 53%
Inferno12
67% -
0.75 -
83.6 -
0.98-
44% of 48 duels -
40% of 5 situations -
Overpass3
67% -
0.63 -
79.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How c4sh plays

Across 188 matches c4sh averages K/R 0.71 and ADR 78.5; the rating across the 138 rated matches is 1.05. Biggest strength: Utility damage per round at 4.7, better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 67% win rate in 39 matches. In 60 of 138 matches the rating was 1.10 or higher (43%), in 44 it was below 0.90. In 122 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. c4sh loses the most ELO on Ancient (−85 ELO, win rate 58%). Things go best on Dust 2 (+239 ELO, win rate 67%). From match no. 5 of the day on, things go best: 68% win rate, +115 ELO. Improved over the last three months: K/R +0.07, Rating +0.13, ADR +4.6, ELO +62. Got weaker: Headshots −6 pp, Win rate −4 pp. Last 30 days: 77 matches, win rate 64%, net ELO +227.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.