c4rush

Lithuania
On FACEIT since 2022 274 matches tracked 83 matches in 30 days
ELO ▼ 92
2,949
30-day peak: 3,129
Rank EU ▼ 3,874 places
#10,009
Lithuania #106 in Lithuania
30 days · prev. #6,135 · best #5,128
Last updated:

How does c4rush play?

Rating 0.83 K/R 0.58 ADR 71.2 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 274 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 9% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (52%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 40%−12 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 28%−13 pp · Ø 41% better than 6%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so well below the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 28%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.81−0.24 · Ø 1.05 better than 1%
Pistol kills per match 2.0
Knife kills 5 in 274 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.7% of rounds and so well below the average (13.6%).

2K rounds 9.7%−3.9 pp · Ø 13.6% better than 1%
3K rounds 2.5%−1.8 pp · Ø 4.3% better than 1%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 22x 4K, 0 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 7.1+3.1 · Ø 4.0 better than 97%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.58, Rating at 0.83, ADR at 71.1
▼ Got worse
Headshots −4 pp, Win rate −21 pp, ELO −261

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.59. Last 3 months: 0.58 (at the start 0.59). Well below the average (0.75).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −271 ELO
31 matches · 45% win rate
On Dust 2 −156 ELO
73 matches · 62% win rate
On Mirage −147 ELO
93 matches · 49% win rate

c4rush loses the most ELO in match 4 of the day: −271 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Ancient
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
49% better than 31%
0.59 better than 1%
69.7 better than 5%
0.86 better than 3%
38% of 278 duels better than 2%
23% of 66 situations better than 10%
Dust 273
62% better than 80%
0.56 better than 1%
71.6 better than 7%
0.82 better than 1%
40% of 272 duels better than 4%
44% of 36 situations better than 66%
Ancient64
55% better than 54%
0.60 better than 2%
73.8 better than 12%
0.84 better than 2%
43% of 246 duels better than 8%
29% of 34 situations better than 26%
Anubis14
50% -
0.59 -
72.2 -
0.82-
38% of 52 duels -
33% of 6 situations -
Inferno14
57% -
0.54 -
70.8 -
0.80-
33% of 46 duels -
50% of 4 situations -
Nuke10
40% -
0.54 -
69.9 -
0.77-
42% of 38 duels -
33% of 6 situations -
Cache6
33% -
0.50 -
60.2 -
0.70-
26% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How c4rush plays

Across 274 matches c4rush averages K/R 0.58, ADR 71.2 and a rating of 0.83. Biggest strength: Utility damage per round at 7.1, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.83, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 13.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 62% win rate in 73 matches. In 44 of 274 matches the rating was 1.10 or higher (16%), in 170 it was below 0.90. In 219 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: September 2026 at 0.85. c4rush loses the most ELO in match 4 of the day (−271 ELO, win rate 45%). Things go best in match 1 of the day (−90 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, −90 ELO. Got weaker: Headshots −4 pp, Win rate −21 pp, ELO −261. Unchanged in recent months: K/R at 0.58, Rating at 0.83, ADR at 71.1. Last 30 days: 83 matches, win rate 49%, net ELO −301.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.