c3rq

BG
FACEIT verified 175 matches tracked 13 matches in 30 days
ELO
3,129
Peak across recorded matches: 3,189
Rank EU ▼ 179 places
#4,577
BG #38 in BG
30 days · prev. #4,398 · best #4,398
Last updated:

How does c3rq play?

Rating 1.29 K/R 0.89 ADR 92.8 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 175 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 38% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 7% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
AWPerEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 71%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.39 K/D and so well above the average (1.05).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 26%+14 pp · Ø 12% better than 89%
K/D 1.39+0.34 · Ø 1.05 better than 98%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 92%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 14x 4K, 5 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp
= Stayed the same
ELO at 3,129
▼ Got worse
K/R −0.09, Rating −0.11, ADR −11.3

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.86 (at the start 0.95). Well above the average (0.75).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −48 ELO
55 matches · 55% win rate
On Inferno −39 ELO
21 matches · 76% win rate
Between 18:00 and 24:00 −154 ELO, win rate 54%
On Mondays −104 ELO, win rate 58%

c3rq loses the most ELO from match 5 of the day: −48 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.52 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
60% better than 72%
0.89 better than 92%
91.7 better than 88%
1.25 better than 92%
62% of 308 duels better than 93%
39% of 31 situations right on the average
Dust 236
64% better than 81%
0.98 better than 98%
101.7 better than 98%
1.45 better than 99%
68% of 188 duels better than 98%
39% of 18 situations better than 49%
Ancient27
81% better than 99%
0.77 better than 56%
84.7 better than 62%
1.13 better than 72%
68% of 120 duels better than 99%
40% of 5 situations better than 54%
Cache26
69% better than 81%
0.94 better than 94%
97.1 better than 91%
1.35 better than 94%
70% of 134 duels better than 98%
46% of 13 situations better than 64%
Inferno21
76% better than 90%
0.89 better than 82%
91.1 better than 73%
1.34 better than 89%
68% of 81 duels better than 95%
80% of 5 situations better than 98%
Anubis4
75% -
0.77 -
82.2 -
1.10-
50% of 20 duels -
33% of 3 situations -
Nuke3
100% -
0.75 -
74.6 -
1.13-
59% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How c3rq plays

Across 175 matches c3rq averages K/R 0.89, ADR 92.8 and a rating of 1.29. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 46% headshots. The strongest map is Ancient with a 81% win rate in 27 matches. In 112 of 175 matches the rating was 1.10 or higher (64%), in 24 it was below 0.90. In 94 matches with detailed stats: 14 4Ks and 5 aces. Best month by rating: July 2026 at 1.36. c3rq loses the most ELO from match 5 of the day (−48 ELO, win rate 55%). Things go best on Dust 2 (+61 ELO, win rate 64%). Match no. 3 of the day goes best: 82% win rate, −10 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp. Got weaker: K/R −0.09, Rating −0.11, ADR −11.3. Unchanged in recent months: ELO at 3,129. Last 30 days: 13 matches, win rate 85%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.