c1d0gxD

Brazil
266 matches tracked 14 matches in 30 days
ELO ▲ 67
2,719
30-day peak: 2,748
Rank SA ▼ 22 places
#498
Brazil #354 in Brazil
30 days · prev. #476 · best #462
Last updated:

How does c1d0gxD play?

Rating 1.12 (from 210 matches) K/R 0.80 ADR 86.9 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 210 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 3.3 from the last 210
Knife kills 16 in 210 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 26x 4K, 7 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +95
= Stayed the same
Rating at 1.11
▼ Got worse
K/R −0.04, ADR −4.1, Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.78 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −92 ELO
37 matches · 51% win rate
On Mirage −73 ELO
31 matches · 42% win rate
On Wednesdays −218 ELO, win rate 42%

c1d0gxD loses the most ELO from match 5 of the day: −92 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Anubis
  2. Most kills in a match: 49 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
63% better than 84%
0.81 better than 77%
87.2 better than 77%
1.13 better than 75%
51% of 271 duels better than 45%
28% of 43 situations better than 21%
Ancient31
61% better than 77%
0.78 better than 60%
87.3 better than 73%
1.13 better than 75%
51% of 142 duels better than 42%
25% of 20 situations better than 18%
Mirage31
42% better than 12%
0.77 better than 60%
80.9 better than 48%
1.06 better than 55%
43% of 141 duels better than 9%
20% of 20 situations better than 6%
Cache24
42% -
0.78 -
87.0 -
1.10-
47% of 105 duels -
53% of 15 situations -
Anubis22
45% better than 25%
0.75 right on the average
81.3 better than 49%
1.07 better than 57%
48% of 73 duels better than 27%
33% of 12 situations better than 35%
Inferno19
68% better than 85%
0.80 better than 60%
88.8 better than 67%
1.12 better than 57%
45% of 112 duels better than 9%
50% of 12 situations better than 76%
Nuke19
68% better than 89%
0.81 better than 68%
86.2 better than 67%
1.20 better than 83%
53% of 108 duels right on the average
50% of 8 situations better than 76%

Compared with players on the same level who have at least 15 matches on the map.

How c1d0gxD plays

Across 266 matches c1d0gxD averages K/R 0.80 and ADR 86.9; the rating across the 210 rated matches is 1.12. Biggest strength: Damage per round (ADR) at 86.9, better than 79% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 43% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 100 of 210 matches the rating was 1.10 or higher (48%), in 59 it was below 0.90. In 130 matches with detailed stats: 26 4Ks and 7 aces. Best month by rating: June 2026 at 1.31. c1d0gxD loses the most ELO from match 5 of the day (−92 ELO, win rate 51%). Things go best in match 2 of the day (+136 ELO, win rate 62%). Match no. 4 of the day goes best: 65% win rate, +56 ELO. Improved over the last three months: Headshots +4 pp, ELO +95. Got weaker: K/R −0.04, ADR −4.1, Win rate −5 pp. Unchanged in recent months: Rating at 1.11. Last 30 days: 14 matches, win rate 71%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.