c0rtly

Russia
135 matches tracked 32 matches in 30 days
Last updated:

How does c0rtly play?

Rating 0.94 K/R 0.69 ADR 79.2 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 44%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.91−0.08 · Ø 0.99 better than 17%
Pistol kills per match 2.6
Knife kills 9 in 135 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 76%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 13x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 97%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.94, ADR at 80.1, Headshots at 46%, Win rate at 50%
▼ Got worse
ELO −177

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.67). Slightly below the average (0.72).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −76 ELO
26 matches · 42% win rate
On Mirage −24 ELO
50 matches · 46% win rate
From match 5 of the day +52 ELO
36 matches · 42% win rate

c0rtly loses the most ELO in match 2 of the day: −76 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.02 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
46% better than 34%
0.68 better than 28%
75.0 better than 26%
0.94 better than 26%
45% of 227 duels better than 22%
36% of 28 situations better than 44%
Dust 237
54% better than 63%
0.71 better than 42%
82.7 better than 67%
0.98 better than 40%
44% of 208 duels better than 17%
45% of 11 situations better than 72%
Ancient25
52% better than 55%
0.72 right on the average
89.7 better than 90%
0.98 better than 44%
49% of 163 duels better than 41%
25% of 4 situations better than 21%
Anubis15
47% better than 39%
0.60 better than 4%
70.4 better than 9%
0.83 better than 3%
37% of 79 duels better than 3%
50% of 4 situations better than 77%
Inferno4
50% -
0.64 -
82.7 -
0.84-
56% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How c0rtly plays

Across 135 matches c0rtly averages K/R 0.69, ADR 79.2 and a rating of 0.94. Biggest strength: Utility damage per round at 7.7, better than 97% of level 8 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 8 players. Averages 15.5 kills per match with 46% headshots. The strongest map is Dust 2 with a 54% win rate in 37 matches. In 38 of 135 matches the rating was 1.10 or higher (28%), in 65 it was below 0.90. In 92 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. c0rtly loses the most ELO in match 2 of the day (−76 ELO, win rate 42%). Things go best on Dust 2 (+81 ELO, win rate 54%). Match no. 3 of the day goes best: 65% win rate, +28 ELO. Got weaker: ELO −177. Unchanged in recent months: K/R at 0.69, Rating at 0.94, ADR at 80.1, Headshots at 46%, Win rate at 50%. Last 30 days: 32 matches, win rate 44%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.