c0rtex-

Brazil
178 matches tracked 22 matches in 30 days
ELO ▲ 9
2,024
30-day peak: 2,109
Rank SA ▼ 468 places
#5,822 #3,548 in BR
30 days · before #5,354 · best #5,354
Last updated:

How does c0rtex- play?

Rating 0.87 (from 25 matches) K/R 0.66 ADR 74.3 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.22 ConsistencyShare of matches with at least a normal rating (0.90 and up). 44%
Rating spread from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 24% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 28%
Opening duels won 49%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 63%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 4%−7 pp better than 25%
K/D 0.92−0.11 better than 10%
Pistol kills per match 2.2
Knife kills 5 in 178 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−1.9 pp better than 7%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 2.1−0.2 better than 23%
4Ks and aces 21x 4K, 1 ace in 128 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 69%
Utility damage per round 6.3+2.2 better than 92%
Enemies flashed per round 0.38+0.08 better than 73%
Rounds with a death 71%−1.0 pp better than 54%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ADR +4.4
= Stayed the same
K/R at 0.66, Win rate at 49%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.62
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.66 (at the start 0.65).

Patterns

From the last 178 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −71 ELO
20 matches · 50% wins
On Mirage −35 ELO
47 matches · 45% wins
On Dust 2 −26 ELO
47 matches · 57% wins

c0rtex- loses the most ELO on Anubis: −71 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.33 · Dust 2
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
57% better than 68%
0.68 better than 21%
76.0 better than 25%
0.95–
54% of 141 duels better than 66%
40% of 10 situations better than 55%
Mirage47
45% better than 24%
0.64 better than 8%
73.9 better than 17%
0.82–
46% of 125 duels better than 19%
27% of 15 situations better than 19%
Ancient21
48% better than 36%
0.63 better than 6%
73.3 better than 13%
0.84–
41% of 80 duels better than 6%
27% of 15 situations better than 25%
Anubis20
50% better than 40%
0.62 better than 4%
71.2 better than 7%
0.93–
49% of 61 duels better than 33%
50% of 6 situations better than 76%
Inferno17
35% better than 6%
0.75 level
80.8 better than 39%
0.83–
55% of 58 duels better than 58%
60% of 10 situations better than 93%
Cache11
64% –
0.65 –
68.9 –
0.98–
43% of 30 duels –
43% of 7 situations –
Nuke10
30% –
0.62 –
70.7 –
-
52% of 21 duels –
67% of 6 situations –
Vertigo3
67% –
0.71 –
77.6 –
-
54% of 13 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How c0rtex- plays

Across 178 matches c0rtex- averages K/R 0.66 and ADR 74.3; the rating across the 25 rated matches is 0.87. Biggest strength: Utility damage per round at 6.3. That is better than 92% of players on level 10. Most room to improve: K/D at 0.92. That is better than only 10% of players on level 10. On average 15.0 kills per match, 50% of them headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 4 of 25 matches the rating was 1.10 or higher (16%), in 14 it was below 0.90. In 128 matches with detailed stats: 21 4Ks and 1 aces. Best month by rating: October 2026 at 0.90. c0rtex- loses the most ELO on Anubis (−71 ELO, win rate 50%). Things go best on Ancient (+25 ELO, win rate 48%). Improved over the last three months: ADR +4.4. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.66, Win rate at 49%. Last 30 days: 22 matches, win rate 45%, ELO balance −54.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.