c0rdisoff666

Belarus
83 matches tracked
ELO
3,005
Peak across the last 83 matches: 3,005
Rank EU ▼ 770 places
#7,902
Belarus #133 in Belarus
30 days · prev. #7,132 · best #7,132
Last updated:

How does c0rdisoff666 play?

Rating 1.06 K/R 0.75 ADR 79.8 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 83 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 23%−17 pp · Ø 40% better than 1%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.10+0.03 · Ø 1.07 better than 55%
Pistol kills per match 3.0
Knife kills 1 in 83 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 50%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 10x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.4−0.4 · Ø 3.8 better than 35%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 68%−2 pp · Ø 70% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +13 pp, ELO +421
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 80.4
▼ Got worse
Headshots −2 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months: 0.76 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 1.96 · Nuke
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
64% better than 85%
0.77 better than 53%
83.1 better than 53%
1.10 better than 60%
52% of 106 duels better than 46%
0% of 11 situations better than 1%
Dust 215
60% better than 69%
0.76 right on the average
79.3 better than 35%
1.05 better than 41%
55% of 64 duels better than 63%
13% of 8 situations better than 3%
Nuke15
47% better than 18%
0.69 better than 15%
72.8 better than 8%
1.00 better than 22%
54% of 50 duels better than 53%
67% of 6 situations better than 95%
Anubis12
50% -
0.79 -
81.5 -
1.10-
65% of 43 duels -
29% of 7 situations -
Ancient11
45% -
0.75 -
81.5 -
1.08-
51% of 47 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How c0rdisoff666 plays

Across 83 matches c0rdisoff666 averages K/R 0.75, ADR 79.8 and a rating of 1.06. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 63% headshots. The strongest map is Mirage with a 64% win rate in 25 matches. In 35 of 83 matches the rating was 1.10 or higher (42%), in 32 it was below 0.90. In 62 matches with detailed stats: 10 4Ks and 0 aces. Improved over the last three months: Win rate +13 pp, ELO +421. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 80.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.