c0quin

France
On FACEIT since 2016 232 matches tracked 89 matches in 30 days
ELO ▲ 240
2,902
30-day peak: 3,088
Rank EU ▼ 4,162 places
#11,962
France #255 in France
30 days · prev. #7,800 · best #7,800
Last updated:

How does c0quin play?

Rating 1.11 K/R 0.78 ADR 81.3 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 231 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 59%+7 pp · Ø 52% better than 91%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 34%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (52%).

Headshot rate 35%−17 pp · Ø 52% better than 1%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 3.0
Knife kills 3 in 231 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.6%).

2K rounds 15.7%+2.1 pp · Ø 13.6% better than 88%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 25x 4K, 2 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +7 pp, ELO +259
= Stayed the same
K/R at 0.77, Rating at 1.10, ADR at 80.8
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.77 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −180 ELO
30 matches · 33% win rate
On Inferno −8 ELO
38 matches · 63% win rate
On Wednesdays −111 ELO, win rate 37%

c0quin loses the most ELO on Mirage: −180 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.23 · Inferno

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
53% better than 48%
0.78 better than 63%
80.0 better than 41%
1.08 better than 56%
60% of 251 duels better than 87%
50% of 40 situations better than 80%
Ancient39
54% better than 52%
0.75 right on the average
82.1 better than 50%
1.05 right on the average
55% of 151 duels better than 67%
44% of 18 situations better than 66%
Inferno38
63% better than 66%
0.87 better than 81%
85.8 better than 55%
1.28 better than 87%
66% of 149 duels better than 94%
32% of 31 situations better than 32%
Cache32
63% better than 70%
0.81 better than 58%
85.2 better than 51%
1.19 better than 70%
67% of 162 duels better than 94%
32% of 19 situations better than 31%
Mirage30
33% better than 2%
0.71 better than 29%
74.0 better than 14%
1.02 better than 38%
61% of 127 duels better than 91%
40% of 35 situations better than 55%
Anubis26
42% better than 14%
0.72 better than 33%
78.7 better than 32%
1.04 better than 43%
56% of 126 duels better than 70%
32% of 19 situations better than 32%
Nuke6
67% -
0.94 -
99.3 -
1.35-
88% of 17 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How c0quin plays

Across 231 matches c0quin averages K/R 0.78, ADR 81.3 and a rating of 1.11. Biggest strength: Opening duels won at 59%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 35% headshots. The strongest map is Cache with a 63% win rate in 32 matches. In 107 of 231 matches the rating was 1.10 or higher (46%), in 65 it was below 0.90. In 132 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 1.18. c0quin loses the most ELO on Mirage (−180 ELO, win rate 33%). Things go best on Cache (+84 ELO, win rate 63%). Improved over the last three months: Win rate +7 pp, ELO +259. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.10, ADR at 80.8. Last 30 days: 89 matches, win rate 58%, net ELO +138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.