c0ntract_

Poland
On FACEIT since 2022 260 matches tracked 64 matches in 30 days
Last updated:

How does c0ntract_ play?

Rating 0.94 K/R 0.68 ADR 74.4 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 260 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.0
Knife kills 6 in 260 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 4%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 21x 4K, 2 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 10%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +7 pp, ELO +363
= Stayed the same
Rating at 0.94, ADR at 74.0
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −136 ELO
70 matches · 57% win rate
On Anubis −73 ELO
42 matches · 45% win rate
On Tuesdays −64 ELO, win rate 45%

c0ntract_ loses the most ELO on Ancient: −136 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Anubis
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient70
57% better than 66%
0.72 better than 36%
77.6 better than 28%
1.00 better than 36%
50% of 323 duels better than 41%
36% of 36 situations better than 45%
Mirage61
46% better than 27%
0.70 better than 30%
76.7 better than 28%
0.97 better than 27%
52% of 258 duels better than 54%
51% of 37 situations better than 86%
Anubis42
45% better than 27%
0.65 better than 8%
74.1 better than 13%
0.91 better than 10%
53% of 164 duels better than 56%
26% of 19 situations better than 23%
Dust 227
70% better than 96%
0.61 better than 3%
65.5 better than 1%
0.86 better than 4%
48% of 93 duels better than 30%
36% of 14 situations better than 48%
Nuke19
37% better than 7%
0.75 better than 45%
78.1 better than 30%
1.04 better than 46%
52% of 93 duels better than 45%
26% of 19 situations better than 16%
Inferno17
47% better than 26%
0.63 better than 4%
68.1 better than 1%
0.87 better than 3%
48% of 54 duels better than 23%
27% of 15 situations better than 24%
Cache16
31% -
0.64 -
70.4 -
0.89-
45% of 64 duels -
50% of 6 situations -
Vertigo7
57% -
0.61 -
73.5 -
0.84-
61% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How c0ntract_ plays

Across 260 matches c0ntract_ averages K/R 0.68, ADR 74.4 and a rating of 0.94. Most room to improve: 3K rounds at 2.8%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 53% headshots. The strongest map is Dust 2 with a 70% win rate in 27 matches. In 73 of 260 matches the rating was 1.10 or higher (28%), in 121 it was below 0.90. In 203 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 0.95. c0ntract_ loses the most ELO on Ancient (−136 ELO, win rate 57%). Things go best in match 1 of the day (+101 ELO, win rate 57%). Match no. 3 of the day goes best: 59% win rate, +2 ELO. Improved over the last three months: Headshots +5 pp, Win rate +7 pp, ELO +363. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.94, ADR at 74.0. Last 30 days: 64 matches, win rate 50%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.