c0da

CA
On FACEIT since 2019 234 matches tracked 76 matches in 30 days
ELO ▲ 106
2,488
30-day peak: 2,488
Rank NA ▲ 1,123 places
#1,606 #188 in CA
30 days · before #2,729 · best #1,593
Last updated:

How does c0da play?

Rating 0.95 (from 177 matches) K/R 0.68 ADR 75.9 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 177 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 43%−8 pp better than 3%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 43%−8 pp better than 14%
AWP share of kills 3%−8 pp better than 19%
K/D 0.93−0.11 better than 14%
Pistol kills per match 2.2
Knife kills 1 in 234 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.4 pp better than 36%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 25x 4K, 3 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 87%
Utility damage per round 4.5+0.4 better than 61%
Enemies flashed per round 0.37+0.07 better than 71%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ADR +4.1, ELO +78
= Stayed the same
Headshots at 43%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.69 (at the start 0.65).

Patterns

From the last 234 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −60 ELO
26 matches · 46% wins
On Dust 2 −9 ELO
87 matches · 55% wins
Between 0:00 and 6:00 ±0 ELO, win rate 41%
On Sundays −120 ELO, win rate 37%

c0da loses the most ELO on Anubis: −60 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 1.93 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
55% better than 60%
0.68 better than 21%
76.6 better than 26%
0.98 better than 30%
39% of 340 duels better than 4%
48% of 44 situations better than 78%
Ancient44
57% better than 64%
0.74 level
81.1 better than 48%
0.93 better than 14%
46% of 213 duels better than 20%
43% of 23 situations better than 62%
Mirage31
52% level
0.69 better than 24%
75.4 better than 21%
0.97 better than 27%
44% of 103 duels better than 13%
31% of 13 situations better than 28%
Anubis26
46% better than 26%
0.64 better than 7%
73.5 better than 12%
0.90 better than 9%
40% of 89 duels better than 3%
36% of 11 situations better than 44%
Inferno19
47% better than 29%
0.70 better than 25%
75.2 better than 16%
1.02 better than 36%
50% of 50 duels better than 40%
63% of 8 situations better than 91%
Cache13
23% -
0.54 -
60.8 -
0.80-
49% of 51 duels -
43% of 7 situations -
Nuke12
33% -
0.65 -
72.4 -
0.87-
37% of 49 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How c0da plays

Across 234 matches c0da averages K/R 0.68 and ADR 75.9; the rating across the 177 rated matches is 0.95. Biggest strength: Utility with impact at 41%. That is better than 87% of players on level 10. Most room to improve: Opening duels won at 43%. That is better than only 3% of players on level 10. On average 14.9 kills per match, 43% of them headshots. The strongest map is Ancient with a 57% win rate in 44 matches. In 53 of 177 matches the rating was 1.10 or higher (30%), in 80 it was below 0.90. In 178 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 0.97. c0da loses the most ELO on Anubis (−60 ELO, win rate 46%). Things go best on Mirage (+89 ELO, win rate 52%). Improved over the last three months: K/R +0.04, ADR +4.1, ELO +78. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 43%. Last 30 days: 76 matches, win rate 54%, ELO balance +29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.