byxoe-rbIlo
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).
Compared with 1,232 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Strength33% of 1v2s won and so well above the average (22%).
Weapons and aim
Strength1.32 K/D and so well above the average (1.00).
Impact
Strength2.9 MVPs per match and so well above the average (2.2).
Utility and deaths
StrengthDied in 62% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.94. Last 3 months: 0.77 (at the start 0.89). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.39. Last 3 months: 1.15 (at the start 1.30). Well above the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 98.7. Last 3 months: 85.9 (at the start 93.5). Clearly above the average (79.4).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 56% (at the start 47%). Well above the average (47%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 57% (at the start 62%). Well above the average (50%).
Best month: October 2026 with 1,612. Last 3 months: 1,585 (at the start 1,307).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 51 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 26 · Nuke
- Highest rating in a match: 1.99 · Dust 2
Maps in detail
from the last 51 matchesCompared with players on the same level who have at least 15 matches on the map.
How byxoe-rbIlo plays
Across 51 matches byxoe-rbIlo averages K/R 0.82, ADR 88.9 and a rating of 1.21. Biggest strength: K/D at 1.32, better than 99% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 8 players. Averages 16.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 64% win rate in 28 matches. In 34 of 51 matches the rating was 1.10 or higher (67%), in 9 it was below 0.90. In 27 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: June 2026 at 1.39. Things go best in match 1 of the day (+58 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +58 ELO. Improved over the last three months: Headshots +9 pp, ELO +278. Got weaker: K/R −0.12, Rating −0.15, ADR −7.6, Win rate −5 pp. Last 30 days: 6 matches, win rate 33%, net ELO +3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.