byproof

Turkey
On FACEIT since 2019 348 matches tracked 171 matches in 30 days
ELO ▲ 255
3,005
30-day peak: 3,005
Rank EU ▼ 976 places
#8,162
Turkey #175 in Turkey
30 days · prev. #7,186 · best #7,186
Last updated:

How does byproof play?

Rating 1.00 (from 298 matches) K/R 0.71 ADR 78.6 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 298 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 79%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.00−0.05 · Ø 1.05 better than 21%
Pistol kills per match 2.2
Knife kills 19 in 348 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 20%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 50x 4K, 5 aces in 278 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.09−0.23 · Ø 0.32 better than 1%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +65
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 78.3, Win rate at 51%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 348 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −206 ELO
49 matches · 39% win rate
On Nuke −90 ELO
30 matches · 47% win rate
Between 12:00 and 18:00 +79 ELO, win rate 47%
On Mondays −240 ELO, win rate 36%

byproof loses the most ELO on Ancient: −206 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
54% better than 47%
0.73 better than 35%
80.9 better than 43%
1.06 better than 48%
50% of 508 duels better than 34%
41% of 49 situations better than 57%
Dust 287
49% better than 27%
0.74 better than 41%
83.3 better than 56%
1.04 better than 38%
46% of 511 duels better than 17%
47% of 32 situations better than 72%
Ancient49
39% better than 7%
0.66 better than 9%
70.5 better than 4%
0.92 better than 9%
44% of 180 duels better than 10%
52% of 29 situations better than 84%
Nuke30
47% better than 19%
0.67 better than 11%
71.4 better than 6%
0.91 better than 6%
41% of 177 duels better than 4%
36% of 14 situations better than 39%
Inferno27
63% right on the average
0.72 better than 25%
77.9 better than 19%
0.93 better than 5%
50% of 121 duels better than 18%
60% of 10 situations better than 88%
Anubis26
54% better than 47%
0.71 better than 28%
78.3 better than 32%
0.94 better than 14%
48% of 157 duels better than 25%
56% of 9 situations better than 86%
Cache21
71% better than 84%
0.68 better than 9%
77.3 better than 17%
0.97 better than 9%
46% of 144 duels better than 12%
36% of 11 situations better than 44%

Compared with players on the same level who have at least 15 matches on the map.

How byproof plays

Across 348 matches byproof averages K/R 0.71 and ADR 78.6; the rating across the 298 rated matches is 1.00. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Cache with a 71% win rate in 21 matches. In 107 of 298 matches the rating was 1.10 or higher (36%), in 124 it was below 0.90. In 278 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: June 2026 at 1.11. byproof loses the most ELO on Ancient (−206 ELO, win rate 39%). Things go best on Cache (+329 ELO, win rate 71%). Improved over the last three months: ELO +65. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 78.3, Win rate at 51%. Last 30 days: 171 matches, win rate 53%, net ELO +167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.