bye-

Poland
On FACEIT since 2014 115 matches tracked
ELO ▲ 91
2,108
30-day peak: 2,108
Rank EU
#178,006
Poland #10,031 in Poland
Last updated:
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How does bye- play?

Rating 1.01 K/R 0.75 ADR 80.4 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 115 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.7
Knife kills 1 in 115 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.3%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 17x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 85%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 1.02, ADR at 81.8
▼ Got worse
Headshots −2 pp, Win rate −12 pp, ELO −109

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −17 ELO
20 matches · 45% win rate

bye- loses the most ELO in match 3 of the day: −17 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
62% better than 84%
0.78 better than 70%
81.5 better than 53%
1.05 better than 56%
53% of 135 duels better than 59%
33% of 15 situations better than 39%
Inferno24
54% better than 54%
0.75 better than 62%
80.1 better than 46%
1.03 right on the average
56% of 109 duels better than 73%
27% of 11 situations better than 25%
Mirage19
42% better than 18%
0.75 better than 57%
85.0 better than 73%
1.01 better than 46%
58% of 77 duels better than 87%
43% of 7 situations better than 63%
Cache15
53% -
0.70 -
73.1 -
0.93-
34% of 70 duels -
33% of 6 situations -
Ancient12
42% -
0.77 -
85.8 -
1.02-
53% of 53 duels -
60% of 5 situations -
Nuke7
29% -
0.70 -
77.4 -
0.93-
48% of 21 duels -
100% of 1 situations -
Anubis3
0% -
0.58 -
67.3 -
0.67-
47% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bye- plays

Across 115 matches bye- averages K/R 0.75, ADR 80.4 and a rating of 1.01. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Dust 2 with a 62% win rate in 34 matches. In 38 of 115 matches the rating was 1.10 or higher (33%), in 46 it was below 0.90. In 71 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.24. bye- loses the most ELO in match 3 of the day (−17 ELO, win rate 45%). Things go best on Dust 2 (+45 ELO, win rate 62%). Match no. 2 of the day goes best: 58% win rate, +8 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −2 pp, Win rate −12 pp, ELO −109. Unchanged in recent months: Rating at 1.02, ADR at 81.8. Last 30 days: 9 matches, win rate 78%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.