bybars

Turkey
On FACEIT since 2018 187 matches tracked 37 matches in 30 days
ELO ▼ 74
2,039
30-day peak: 2,113
Rank EU
#216,231
Turkey #6,211 in Turkey
Last updated:

How does bybars play?

Rating 1.00 K/R 0.73 ADR 79.4 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 187 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.7
Knife kills 3 in 187 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 2 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 0.99, ADR at 79.0
▼ Got worse
Headshots −5 pp, Win rate −11 pp, ELO −284

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −173 ELO
33 matches · 39% win rate
On Mirage −30 ELO
56 matches · 55% win rate
Between 0:00 and 6:00 −228 ELO, win rate 46%
On Sundays −24 ELO, win rate 38%

bybars loses the most ELO on Anubis: −173 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 64%
0.73 right on the average
78.3 better than 39%
1.01 better than 46%
52% of 308 duels better than 58%
50% of 28 situations better than 80%
Dust 247
62% better than 84%
0.81 better than 79%
85.2 better than 71%
1.13 better than 79%
58% of 274 duels better than 84%
45% of 20 situations better than 72%
Anubis33
39% better than 13%
0.72 better than 41%
79.1 better than 39%
0.98 better than 31%
45% of 196 duels better than 16%
48% of 21 situations better than 75%
Ancient23
39% better than 12%
0.66 better than 12%
75.0 better than 17%
0.84 better than 4%
50% of 141 duels better than 43%
22% of 9 situations better than 13%
Inferno14
36% -
0.61 -
71.0 -
0.83-
47% of 110 duels -
14% of 7 situations -
Cache10
70% -
0.77 -
83.0 -
1.08-
53% of 58 duels -
60% of 5 situations -
Nuke3
67% -
0.77 -
79.1 -
1.04-
59% of 27 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bybars plays

Across 187 matches bybars averages K/R 0.73, ADR 79.4 and a rating of 1.00. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 63 of 187 matches the rating was 1.10 or higher (34%), in 76 it was below 0.90. In 109 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. bybars loses the most ELO on Anubis (−173 ELO, win rate 39%). Things go best on Dust 2 (+73 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, −55 ELO. Got weaker: Headshots −5 pp, Win rate −11 pp, ELO −284. Unchanged in recent months: K/R at 0.73, Rating at 0.99, ADR at 79.0. Last 30 days: 37 matches, win rate 46%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.