by_froz
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average28% of 1v2s won and so clearly above the average (20%).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.00).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.68 (at the start 0.65). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.07. Last 3 months: 0.92 (at the start 0.88). Clearly below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 78.7. Last 3 months: 75.0 (at the start 74.6). Slightly below the average (79.4).
Share of headshot kills
Best month: July 2026 with 53%. Last 3 months: 50% (at the start 53%). Slightly above the average (48%).
Matches won (win rate)
Best month: October 2026 with 100%. Last 3 months: 57% (at the start 50%). Well above the average (49%).
Best month: August 2026 with 1,809. Last 3 months: 1,726 (at the start 1,747).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 128 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
by_froz loses the most ELO from match 5 of the day: −69 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.76 · Mirage
- Most kills in a match: 29 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 128 matchesCompared with players on the same level who have at least 15 matches on the map.
How by_froz plays
Across 128 matches by_froz averages K/R 0.67, ADR 74.9 and a rating of 0.91. Most room to improve: K/D at 0.87, better than only 6% of level 9 players. Averages 14.5 kills per match with 51% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 38 of 128 matches the rating was 1.10 or higher (30%), in 69 it was below 0.90. In 88 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. by_froz loses the most ELO from match 5 of the day (−69 ELO, win rate 49%). Things go best in match 1 of the day (−27 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, −27 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.92, ADR at 75.0, ELO at 1,726. Last 30 days: 20 matches, win rate 65%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.