byM4G

Russia
On FACEIT since 2015 187 matches tracked 38 matches in 30 days
ELO
2,604
30-day peak: 2,604
Rank EU
#36,699
Russia #10,583 in Russia
Last updated:

How does byM4G play?

Rating 0.93 (from 166 matches) K/R 0.68 ADR 75.9 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 28%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.92−0.12 · Ø 1.04 better than 8%
Pistol kills per match 2.5
Knife kills 2 in 187 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 16%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 21x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 74%+2 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 75.1
▼ Got worse
Headshots −2 pp, ELO −165

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
63 matches · 43% win rate
On Ancient −25 ELO
27 matches · 56% win rate
Between 12:00 and 18:00 +74 ELO, win rate 44%

byM4G loses the most ELO in match 1 of the day: −50 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 1.93 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
53% right on the average
0.71 better than 30%
78.5 better than 34%
0.97 better than 23%
46% of 280 duels better than 18%
54% of 26 situations better than 87%
Dust 253
49% better than 36%
0.68 better than 19%
74.9 better than 18%
0.92 better than 10%
47% of 233 duels better than 23%
43% of 23 situations better than 62%
Ancient27
56% better than 61%
0.67 better than 15%
71.6 better than 8%
0.94 better than 17%
37% of 94 duels better than 2%
39% of 18 situations better than 54%
Anubis20
55% better than 56%
0.69 better than 21%
80.3 better than 41%
0.99 better than 28%
44% of 75 duels better than 11%
45% of 11 situations better than 68%
Nuke14
36% -
0.61 -
71.9 -
0.80-
43% of 75 duels -
33% of 9 situations -
Inferno8
25% -
0.60 -
72.9 -
0.75-
35% of 17 duels -
25% of 4 situations -
Cache3
33% -
0.66 -
78.1 -
0.89-
52% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How byM4G plays

Across 187 matches byM4G averages K/R 0.68 and ADR 75.9; the rating across the 166 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 44%, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.93, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 54% headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 48 of 166 matches the rating was 1.10 or higher (29%), in 76 it was below 0.90. In 111 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. byM4G loses the most ELO in match 1 of the day (−50 ELO, win rate 43%). Things go best on Dust 2 (+98 ELO, win rate 49%). Match no. 3 of the day goes best: 59% win rate, +49 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −2 pp, ELO −165. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 75.1. Last 30 days: 38 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.