bxxba

CA
147 matches tracked
ELO
2,868
Peak across recorded matches: 3,324
Rank NA ▼ 15 places
#412
CA #38 in CA
30 days · prev. #397 · best #397
Last updated:

How does bxxba play?

Rating 0.97 (from 80 matches) K/R 0.68 ADR 74.7 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 80 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (12 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 40% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.8 no comparison

Weapons and aim

Weakness
Where do the kills come from?

38% headshots and so well below the average (52%).

Headshot rate 38%−14 pp · Ø 52% better than 2%
AWP share of kills 7% no comparison
K/D 0.91−0.14 · Ø 1.05 better than 5%
Pistol kills per match 3.4 from the last 109

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 8.9% no comparison
3K rounds 4.1% no comparison
MVPs per match 2.1−0.2 · Ø 2.3 better than 18%
4Ks and aces 1x 4K, 0 aces in 12 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35% no comparison
Utility damage per round 2.6 no comparison
Enemies flashed per round 0.22 no comparison
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether bxxba is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 13 matches from the last 3 months and 134 before.

Kills per round (K/R)

0.65
JunJulAugSepOct

Best month: July 2026 with 0.71.

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −73 ELO
28 matches · 43% win rate
On Anubis −29 ELO
20 matches · 75% win rate
On Mirage −11 ELO
20 matches · 55% win rate

bxxba loses the most ELO in match 2 of the day: −73 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 1.71 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
56% better than 61%
0.68 better than 17%
73.1 better than 11%
1.01 better than 32%
48% of 92 duels better than 27%
33% of 12 situations better than 35%
Anubis20
75% better than 97%
0.74 better than 45%
80.1 better than 42%
1.05 right on the average
53% of 68 duels better than 55%
43% of 7 situations better than 62%
Mirage20
55% better than 58%
0.63 better than 5%
69.8 better than 5%
0.89-
39% of 49 duels better than 2%
25% of 4 situations better than 14%
Ancient17
53% right on the average
0.71 better than 27%
76.4 better than 20%
1.01-
43% of 53 duels better than 8%
50% of 10 situations better than 78%
Cache12
33% -
0.71 -
74.3 -
0.94-
62% of 63 duels -
17% of 6 situations -
Nuke9
33% -
0.63 -
71.2 -
0.79-
35% of 40 duels -
0% of 4 situations -
Inferno4
75% -
0.64 -
77.6 -
0.83-
56% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bxxba plays

Across 147 matches bxxba averages K/R 0.68 and ADR 74.7; the rating across the 80 rated matches is 0.97. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 38% headshots. The strongest map is Anubis with a 75% win rate in 20 matches. In 26 of 80 matches the rating was 1.10 or higher (33%), in 33 it was below 0.90. In 12 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. bxxba loses the most ELO in match 2 of the day (−73 ELO, win rate 43%). Things go best in match 1 of the day (−26 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, −26 ELO. Last 30 days: 4 matches, win rate 25%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.