bxtch

Sweden
On FACEIT since 2020 302 matches tracked 253 matches in 30 days
ELO ▲ 441
3,462
30-day peak: 3,786
Rank EU ▲ 20 places
#1,163 #35 in SE
30 days · prev. #1,183 · best #1,141
Last updated:

How does bxtch play?

Rating 1.16 (from 273 matches) K/R 0.84 ADR 91.6 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89% on level 10
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 273 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsDamageHeadshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

bxtch gets the first kill in 10 of 100 rounds. 1 percentage point below the level 10 average (11%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive

bxtch wins 34 of 100 1v1s. 6 percentage points below the level 10 average (40%).

Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Strength
Where do the kills come from?

62 of 100 kills by bxtch are headshots. 11 percentage points above the level 10 average (51%).

Headshot rate 62%+11 pp better than 97%
AWP share of kills 2%−9 pp better than 13%
K/D 1.20+0.16 better than 90%
Pistol kills per match 3.1
Knife kills 4 in 302 matches

Impact

Strength
Damage and big rounds

Averages 2.9 round MVPs per match. 0.5 above the level 10 average (2.4).

2K rounds 15.8%+2.4 pp better than 92%
3K rounds 5.2%+1.1 pp better than 86%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 68x 4K, 3 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.55 enemies flashed per round (55 per 100 rounds). 0.25 above the level 10 average (0.30).

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 5.5+1.4 better than 81%
Enemies flashed per round 0.55+0.25 better than 95%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.09, ADR −7.8, Headshots −3 pp

Sep to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.83 (at the start 0.92). 0.09 above the level 10 average (0.74).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −82 ELO
120 matches · 51% win rate
Between 18:00 and 24:00 −151 ELO, win rate 45%
On Mondays −31 ELO, win rate 43%

bxtch loses the most ELO on Mirage: −82 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.70 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
51% better than 46%
0.85 better than 88%
92.9 better than 91%
1.19 better than 88%
54% of 506 duels better than 64%
34% of 70 situations better than 38%
Dust 281
52% on par
0.82 better than 83%
89.9 better than 86%
1.13 better than 77%
47% of 295 duels better than 26%
38% of 50 situations on par
Ancient43
53% on par
0.87 better than 93%
93.9 better than 95%
1.14 better than 83%
53% of 160 duels better than 57%
41% of 37 situations better than 57%
Anubis36
67% better than 88%
0.87 better than 94%
92.4 better than 93%
1.22 better than 93%
58% of 170 duels better than 81%
25% of 20 situations better than 18%
Nuke16
63% better than 70%
0.79 better than 68%
86.0 better than 72%
1.11 better than 74%
50% of 70 duels better than 40%
36% of 11 situations better than 43%
Inferno5
40% -
0.69 -
75.5 -
0.85-
11% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How bxtch plays

Across 302 matches bxtch averages K/R 0.84 and ADR 91.6; the rating across the 273 rated matches is 1.16. Biggest strength: Headshot rate at 62%, better than 97% of level 10 players. Averages 18.5 kills per match with 62% headshots. The strongest map is Anubis with a 67% win rate in 36 matches. In 138 of 273 matches the rating was 1.10 or higher (51%), in 62 it was below 0.90. In 273 matches with detailed stats: 68 4Ks and 3 aces. Best month by rating: September 2026 at 1.21. bxtch loses the most ELO on Mirage (−82 ELO, win rate 51%). Things go best on Ancient (+62 ELO, win rate 53%). Match no. 2 of the day goes best: 64% win rate, +11 ELO. Got weaker: K/R −0.09, ADR −7.8, Headshots −3 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 253 matches, win rate 54%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.