bwmYBUzkq2

Russia
On FACEIT since 2020 67 matches tracked 55 matches in 30 days
ELO ▲ 243
2,221
30-day peak: 2,221
Rank EU
#127,618
Russia #36,313 in Russia
Last updated:

How does bwmYBUzkq2 play?

Rating 1.01 K/R 0.73 ADR 80.4 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 67 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.01−0.01 · Ø 1.02 better than 43%
Pistol kills per match 2.9
Knife kills 4 in 67 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 13x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 88%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 66%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether bwmYBUzkq2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 67 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
21 matches · 43% win rate

bwmYBUzkq2 loses the most ELO in match 1 of the day: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 1.85 · Dust 2

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
78% better than 99%
0.77 better than 66%
82.5 better than 61%
1.09 better than 71%
44% of 82 duels better than 14%
50% of 12 situations better than 82%
Dust 216
44% better than 23%
0.76 better than 61%
85.3 better than 73%
1.05 better than 56%
42% of 88 duels better than 9%
38% of 8 situations right on the average
Ancient11
45% -
0.63 -
75.4 -
0.88-
43% of 30 duels -
25% of 8 situations -
Anubis9
67% -
0.68 -
72.4 -
0.99-
41% of 29 duels -
33% of 3 situations -
Nuke6
67% -
0.80 -
84.6 -
1.10-
45% of 31 duels -
33% of 6 situations -
Inferno4
25% -
0.66 -
74.0 -
0.89-
48% of 23 duels -
33% of 3 situations -
Cache3
67% -
0.69 -
77.0 -
0.87-
50% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bwmYBUzkq2 plays

Across 67 matches bwmYBUzkq2 averages K/R 0.73, ADR 80.4 and a rating of 1.01. Biggest strength: Utility damage per round at 5.9, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Mirage with a 78% win rate in 18 matches. In 25 of 67 matches the rating was 1.10 or higher (37%), in 24 it was below 0.90. In 67 matches with detailed stats: 13 4Ks and 1 ace. bwmYBUzkq2 loses the most ELO in match 1 of the day (−25 ELO, win rate 43%). Last 30 days: 55 matches, win rate 58%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.