bwgdi1

USA
On FACEIT since 2017 244 matches tracked 23 matches in 30 days
Last updated:

How does bwgdi1 play?

Rating 1.01 K/R 0.74 ADR 82.1 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.9
Knife kills 2 in 244 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 46%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 30x 4K, 2 aces in 170 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.3).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 6%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 16%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.13, ADR −7.9, Headshots −7 pp, Win rate −5 pp, ELO −90

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.72 (at the start 0.83). Just below the average (0.73).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
58 matches · 50% win rate
In match 4 of the day +32 ELO
29 matches · 45% win rate
Between 12:00 and 18:00 −84 ELO, win rate 45%
On Wednesdays −126 ELO, win rate 28%

bwgdi1 loses the most ELO on Mirage: −37 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Anubis
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
51% better than 51%
0.77 better than 73%
84.9 better than 77%
1.04 better than 63%
53% of 356 duels better than 65%
29% of 28 situations better than 28%
Mirage58
50% right on the average
0.75 better than 62%
84.9 better than 76%
1.02 better than 54%
56% of 314 duels better than 81%
34% of 32 situations better than 40%
Anubis56
55% better than 60%
0.74 right on the average
81.8 better than 57%
1.02 right on the average
50% of 317 duels better than 44%
33% of 24 situations better than 39%
Cache19
42% -
0.76 -
81.6 -
1.03-
49% of 81 duels -
43% of 14 situations -
Ancient18
39% better than 12%
0.69 better than 26%
76.5 better than 25%
0.95 better than 26%
41% of 100 duels better than 6%
13% of 8 situations better than 3%
Inferno14
43% -
0.67 -
72.1 -
0.90-
49% of 74 duels -
0% of 5 situations -
Nuke12
58% -
0.71 -
76.2 -
0.95-
56% of 64 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bwgdi1 plays

Across 244 matches bwgdi1 averages K/R 0.74, ADR 82.1 and a rating of 1.01. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Most room to improve: Utility damage per round at 2.1, better than only 6% of level 9 players. Averages 16.3 kills per match with 50% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 95 of 244 matches the rating was 1.10 or higher (39%), in 96 it was below 0.90. In 170 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: July 2026 at 1.12. bwgdi1 loses the most ELO on Mirage (−37 ELO, win rate 50%). Things go best on Dust 2 (+64 ELO, win rate 51%). Match no. 3 of the day goes best: 56% win rate, +2 ELO. Got weaker: K/R −0.11, Rating −0.13, ADR −7.9, Headshots −7 pp, Win rate −5 pp, ELO −90. Last 30 days: 23 matches, win rate 52%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.