butterfl1y0

Japan
On FACEIT since 2025 78 matches tracked 78 matches in 30 days
Last updated:

How does butterfl1y0 play?

Rating 1.21 K/R 0.85 ADR 90.2 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 78 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.02).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 1.25+0.23 · Ø 1.02 better than 95%
Pistol kills per match 3.1
Knife kills 4 in 78 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.3%).

2K rounds 16.4%+3.1 pp · Ø 13.3% better than 95%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 21x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
23 matches · 39% win rate
Between 0:00 and 6:00 −40 ELO, win rate 43%

butterfl1y0 loses the most ELO on Mirage: −22 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.01 · Anubis

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
39% better than 12%
0.84 better than 88%
87.3 better than 81%
1.17 better than 88%
58% of 120 duels better than 87%
25% of 24 situations better than 17%
Ancient16
69% better than 95%
0.88 better than 95%
93.9 better than 94%
1.24 better than 97%
63% of 75 duels better than 96%
25% of 12 situations better than 18%
Anubis12
75% -
0.89 -
97.7 -
1.28-
61% of 66 duels -
38% of 8 situations -
Dust 211
36% -
0.88 -
90.8 -
1.25-
53% of 51 duels -
46% of 13 situations -
Nuke7
29% -
0.89 -
93.5 -
1.25-
55% of 44 duels -
57% of 7 situations -
Cache6
50% -
0.75 -
78.1 -
1.09-
55% of 22 duels -
0% of 2 situations -
Inferno3
100% -
0.62 -
72.7 -
0.92-
42% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How butterfl1y0 plays

Across 78 matches butterfl1y0 averages K/R 0.85, ADR 90.2 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 19.3 kills per match with 39% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 46 of 78 matches the rating was 1.10 or higher (59%), in 15 it was below 0.90. In 78 matches with detailed stats: 21 4Ks and 1 ace. butterfl1y0 loses the most ELO on Mirage (−22 ELO, win rate 39%). Things go best from match 5 of the day (+28 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +28 ELO. Last 30 days: 78 matches, win rate 53%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.