buttcrust32

USA
113 matches tracked
Last updated:

How does buttcrust32 play?

Rating 1.11 (from 70 matches) K/R 0.77 ADR 84.4 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 70 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 37%+27 pp · Ø 10% better than 99%
K/D 1.07+0.05 · Ø 1.02 better than 70%
Pistol kills per match 2.5
Knife kills 1 in 113 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.0%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 34%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 93%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 8x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 34%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Win rate +14 pp, ELO +89
= Stayed the same
ADR at 83.2
▼ Got worse
Headshots −10 pp

Aug to Sep 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −23 ELO
40 matches · 40% win rate
On Mirage −4 ELO
40 matches · 50% win rate
Between 0:00 and 6:00 −99 ELO, win rate 47%
On Wednesdays −26 ELO, win rate 35%

buttcrust32 loses the most ELO in match 1 of the day: −23 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.42 · Mirage
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
50% better than 46%
0.74 better than 55%
81.7 better than 58%
1.04 better than 59%
57% of 136 duels better than 83%
20% of 5 situations better than 10%
Dust 229
66% better than 93%
0.82 better than 89%
89.3 better than 90%
1.24 better than 97%
62% of 101 duels better than 95%
33% of 9 situations better than 39%
Nuke18
39% better than 6%
0.72 better than 39%
85.8 better than 67%
1.10-
55% of 38 duels better than 63%
33% of 3 situations better than 40%
Ancient12
67% -
0.80 -
80.4 -
1.13-
46% of 52 duels -
40% of 10 situations -
Anubis7
43% -
0.78 -
83.4 -
1.06-
44% of 27 duels -
67% of 3 situations -
Cache4
50% -
0.67 -
77.4 -
0.90-
43% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How buttcrust32 plays

Across 113 matches buttcrust32 averages K/R 0.77 and ADR 84.4; the rating across the 70 rated matches is 1.11. Biggest strength: 3K rounds at 5.3%, better than 93% of level 9 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 9 players. Averages 16.6 kills per match with 44% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 38 of 70 matches the rating was 1.10 or higher (54%), in 17 it was below 0.90. In 38 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.13. buttcrust32 loses the most ELO in match 1 of the day (−23 ELO, win rate 40%). Things go best on Dust 2 (+6 ELO, win rate 66%). Match no. 2 of the day goes best: 58% win rate, −46 ELO. Improved over the last three months: K/R +0.04, Win rate +14 pp, ELO +89. Got weaker: Headshots −10 pp. Unchanged in recent months: ADR at 83.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.