busflow

China
On FACEIT since 2023 334 matches tracked 127 matches in 30 days
Last updated:
Next update possible in 1h 9m

How does busflow play?

Rating 1.04 K/R 0.74 ADR 79.1 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 334 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 2.8
Knife kills 5 in 334 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 40x 4K, 3 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +342
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 79.2, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −2 ELO
27 matches · 41% win rate
In match 4 of the day +11 ELO
36 matches · 44% win rate
Between 12:00 and 18:00 −5 ELO, win rate 45%
On Thursdays +126 ELO, win rate 41%

busflow loses the most ELO on Ancient: −2 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Dust 2
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
49% better than 34%
0.73 better than 42%
78.5 better than 36%
1.03 better than 45%
51% of 593 duels better than 45%
38% of 60 situations better than 46%
Dust 285
56% better than 61%
0.76 better than 57%
79.1 better than 38%
1.06 better than 54%
49% of 366 duels better than 34%
37% of 54 situations better than 46%
Anubis51
53% right on the average
0.73 better than 41%
78.7 better than 35%
1.01 better than 38%
51% of 244 duels better than 42%
54% of 28 situations better than 84%
Ancient27
41% better than 16%
0.71 better than 28%
78.1 better than 27%
0.99 better than 31%
49% of 159 duels better than 31%
44% of 16 situations better than 67%
Nuke27
59% better than 62%
0.87 better than 85%
88.0 better than 74%
1.22 better than 86%
52% of 132 duels better than 47%
33% of 24 situations better than 33%
Inferno22
45% better than 17%
0.66 better than 6%
72.2 better than 4%
0.94 better than 7%
51% of 91 duels better than 27%
33% of 6 situations better than 36%
Cache6
50% -
0.73 -
79.5 -
1.02-
52% of 25 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How busflow plays

Across 334 matches busflow averages K/R 0.74, ADR 79.1 and a rating of 1.04. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Nuke with a 59% win rate in 27 matches. In 134 of 334 matches the rating was 1.10 or higher (40%), in 117 it was below 0.90. In 254 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. busflow loses the most ELO on Ancient (−2 ELO, win rate 41%). Things go best on Mirage (+218 ELO, win rate 49%). Match no. 1 of the day goes best: 63% win rate, +112 ELO. Improved over the last three months: Headshots +4 pp, ELO +342. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 79.2, Win rate at 52%. Last 30 days: 127 matches, win rate 50%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.