burx

Turkey
On FACEIT since 2023 344 matches tracked 58 matches in 30 days
ELO ▲ 157
2,278
30-day peak: 2,308
Rank EU
#106,860
Turkey #2,195 in Turkey
Last updated:

How does burx play?

Rating 0.92 K/R 0.65 ADR 72.4 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 344 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 45%−6 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.92−0.11 · Ø 1.03 better than 10%
Pistol kills per match 1.9
Knife kills 3 in 344 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 15%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 28x 4K, 4 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 93%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Win rate +6 pp
= Stayed the same
K/R at 0.65, ADR at 72.2, Headshots at 45%, ELO at 2,308
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −211 ELO
111 matches · 50% win rate
On Ancient −116 ELO
73 matches · 53% win rate
On Sundays +13 ELO, win rate 41%

burx loses the most ELO on Dust 2: −211 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.35 · Anubis
  3. Most kills in a match: 44 · Anubis

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
50% better than 43%
0.65 better than 10%
71.2 better than 7%
0.94 better than 16%
45% of 380 duels better than 16%
38% of 74 situations better than 53%
Anubis93
47% better than 33%
0.65 better than 8%
74.3 better than 13%
0.93 better than 13%
42% of 289 duels better than 7%
41% of 78 situations better than 60%
Ancient73
53% right on the average
0.66 better than 11%
73.6 better than 12%
0.92 better than 14%
46% of 263 duels better than 20%
35% of 57 situations better than 43%
Inferno28
46% better than 22%
0.64 better than 5%
68.6 better than 1%
0.89 better than 5%
46% of 97 duels better than 18%
27% of 22 situations better than 24%
Nuke23
57% better than 56%
0.63 better than 4%
69.8 better than 6%
0.89 better than 6%
50% of 58 duels better than 34%
40% of 10 situations right on the average
Mirage15
20% better than 1%
0.65 better than 11%
72.5 better than 11%
0.86 better than 4%
45% of 55 duels better than 17%
58% of 12 situations better than 93%

Compared with players on the same level who have at least 15 matches on the map.

How burx plays

Across 344 matches burx averages K/R 0.65, ADR 72.4 and a rating of 0.92. Biggest strength: Utility damage per round at 6.4, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 72.4, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 45% headshots. The strongest map is Nuke with a 57% win rate in 23 matches. In 91 of 344 matches the rating was 1.10 or higher (26%), in 177 it was below 0.90. In 271 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: September 2026 at 1.01. burx loses the most ELO on Dust 2 (−211 ELO, win rate 50%). Things go best on Anubis (+67 ELO, win rate 47%). Match no. 2 of the day goes best: 55% win rate, −25 ELO. Improved over the last three months: Rating +0.05, Win rate +6 pp. Unchanged in recent months: K/R at 0.65, ADR at 72.2, Headshots at 45%, ELO at 2,308. Last 30 days: 58 matches, win rate 55%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.