burmalda0110

Russia
122 matches tracked
Last updated:

How does burmalda0110 play?

Rating 0.94 K/R 0.68 ADR 79.5 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 122 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 32%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 40%−10 pp · Ø 50% better than 1%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 53%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 0.92−0.08 · Ø 1.00 better than 12%
Pistol kills per match 2.7
Knife kills 4 in 122 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.0% of rounds and so well below the average (13.1%).

2K rounds 10.0%−3.1 pp · Ø 13.1% better than 1%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 57%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 4x 4K, 0 aces in 63 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 64%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 23%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, Win rate +21 pp, ELO +787
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.09, ADR −8.6

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.66 (at the start 0.74). Clearly below the average (0.72).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −12 ELO
50 matches · 32% win rate
From match 5 of the day +51 ELO
41 matches · 46% win rate
On Sundays −45 ELO, win rate 44%

burmalda0110 loses the most ELO on Mirage: −12 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
32% better than 3%
0.70 better than 31%
81.1 better than 53%
0.94 better than 21%
49% of 228 duels better than 38%
34% of 29 situations better than 43%
Dust 232
72% better than 98%
0.70 better than 31%
77.8 better than 36%
1.00 better than 38%
43% of 106 duels better than 12%
40% of 15 situations better than 56%
Anubis13
77% -
0.62 -
76.9 -
0.83-
48% of 50 duels -
78% of 9 situations -
Ancient11
73% -
0.72 -
83.1 -
0.98-
41% of 59 duels -
33% of 6 situations -
Nuke9
44% -
0.65 -
77.4 -
0.83-
52% of 42 duels -
17% of 6 situations -
Inferno5
20% -
0.67 -
81.4 -
0.98-
39% of 28 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How burmalda0110 plays

Across 122 matches burmalda0110 averages K/R 0.68, ADR 79.5 and a rating of 0.94. Most room to improve: Opening duels won at 40%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 50% headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 36 of 122 matches the rating was 1.10 or higher (30%), in 59 it was below 0.90. In 63 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. burmalda0110 loses the most ELO on Mirage (−12 ELO, win rate 32%). Things go best in match 2 of the day (+1 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +1 ELO. Improved over the last three months: Headshots +7 pp, Win rate +21 pp, ELO +787. Got weaker: K/R −0.08, Rating −0.09, ADR −8.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.