buritius

Ukraine
On FACEIT since 2026 93 matches tracked 93 matches in 30 days
ELO ▲ 1,043
3,113
30-day peak: 3,113
Rank EU ▲ 1,563 places
#5,185
Ukraine #306 in Ukraine
30 days · prev. #6,748 · best #5,110
Last updated:

How does buritius play?

Rating 1.18 K/R 0.76 ADR 80.1 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 93 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 1%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.30+0.25 · Ø 1.05 better than 94%
Pistol kills per match 3.1
Knife kills 1 in 93 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 19x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 59% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 43%+9 pp · Ø 34% better than 97%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 59%−12 pp · Ø 71% better than 99%

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +19 ELO
20 matches · 75% win rate
In match 1 of the day +23 ELO
21 matches · 76% win rate

buritius loses the most ELO in match 2 of the day: +19 ELO, 75% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Dust 2
  2. Most kills in a match: 44 · Anubis
  3. Highest rating in a match: 2.75 · Anubis

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
80% better than 99%
0.67 better than 13%
73.9 better than 13%
1.09 better than 55%
53% of 64 duels right on the average
43% of 21 situations better than 60%
Mirage29
79% better than 99%
0.69 better than 18%
78.1 better than 29%
1.02 better than 34%
51% of 77 duels better than 40%
33% of 18 situations better than 32%
Ancient16
88% better than 99%
0.78 better than 61%
76.6 better than 20%
1.19 better than 85%
58% of 33 duels better than 79%
45% of 11 situations better than 69%
Cache8
100% -
1.04 -
103.3 -
1.57-
74% of 19 duels -
38% of 8 situations -
Anubis7
57% -
0.96 -
92.7 -
1.51-
60% of 10 duels -
45% of 11 situations -
Nuke3
100% -
1.00 -
88.0 -
1.45-
70% of 10 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How buritius plays

Across 93 matches buritius averages K/R 0.76, ADR 80.1 and a rating of 1.18. Biggest strength: Deaths per round at just 59% (lower is better), better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Ancient with a 88% win rate in 16 matches. In 47 of 93 matches the rating was 1.10 or higher (51%), in 25 it was below 0.90. In 93 matches with detailed stats: 19 4Ks and 1 ace. buritius loses the most ELO in match 2 of the day (+19 ELO, win rate 75%). Things go best on Dust 2 (+51 ELO, win rate 80%). Last 30 days: 93 matches, win rate 82%, net ELO +136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.