buolacci

Russia
On FACEIT since 2019 238 matches tracked 112 matches in 30 days
ELO ▲ 39
3,084
30-day peak: 3,195
Rank EU ▲ 2,981 places
#5,844
Russia #1,648 in Russia
30 days · prev. #8,825 · best #3,653
Last updated:

How does buolacci play?

Rating 1.13 K/R 0.80 ADR 83.6 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 238 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 35%+23 pp · Ø 12% better than 96%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.2
Knife kills 2 in 238 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 63%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 62x 4K, 4 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.11, Rating +0.22, ADR +4.7
= Stayed the same
Win rate at 54%
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.81 (at the start 0.70). Clearly above the average (0.75).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −33 ELO
60 matches · 45% win rate
Between 0:00 and 6:00 +252 ELO, win rate 49%
On Fridays −23 ELO, win rate 48%

buolacci loses the most ELO in match 1 of the day: −33 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.25 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
56% better than 55%
0.82 better than 75%
85.2 better than 65%
1.16 better than 78%
59% of 444 duels better than 84%
40% of 47 situations better than 54%
Dust 284
58% better than 62%
0.83 better than 79%
86.7 better than 71%
1.18 better than 80%
60% of 459 duels better than 84%
27% of 45 situations better than 18%
Ancient23
43% better than 13%
0.73 better than 35%
75.7 better than 17%
0.98 better than 23%
56% of 81 duels better than 70%
27% of 11 situations better than 21%
Nuke15
33% better than 3%
0.74 better than 36%
78.0 better than 26%
1.02 better than 28%
50% of 78 duels better than 31%
55% of 11 situations better than 81%
Anubis11
45% -
0.70 -
70.3 -
1.01-
40% of 53 duels -
29% of 7 situations -
Cache6
67% -
0.90 -
91.5 -
1.32-
69% of 26 duels -
0% of 3 situations -
Inferno4
50% -
0.66 -
73.1 -
0.95-
18% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How buolacci plays

Across 238 matches buolacci averages K/R 0.80, ADR 83.6 and a rating of 1.13. Biggest strength: Opening duels won at 58%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 58% win rate in 84 matches. In 121 of 238 matches the rating was 1.10 or higher (51%), in 69 it was below 0.90. In 218 matches with detailed stats: 62 4Ks and 4 aces. Best month by rating: October 2026 at 1.21. buolacci loses the most ELO in match 1 of the day (−33 ELO, win rate 45%). Things go best in match 3 of the day (+160 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +160 ELO. Improved over the last three months: K/R +0.11, Rating +0.22, ADR +4.7. Got weaker: Headshots −8 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 112 matches, win rate 53%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.