bumbIebeee

Turkey
123 matches tracked 20 matches in 30 days
Last updated:

How does bumbIebeee play?

Rating 0.75 K/R 0.53 ADR 62.7 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.75
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 28%
Rating distribution from 123 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 6% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 49%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 2

Compared with 581 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 24%
Opening duels won 45%−3 pp · Ø 48% better than 38%

Clutch

Average
Last one alive

11% of 1v2s won and so clearly below the average (19%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 81%
Clutch 1v2 won 11%−8 pp · Ø 19% better than 11%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 42%

Weapons and aim

Average
Where do the kills come from?

0.72 K/D and so well below the average (0.92).

Headshot rate 41%+1 pp · Ø 40% better than 61%
AWP share of kills 4%−6 pp · Ø 10% better than 28%
K/D 0.72−0.20 · Ø 0.92 better than 8%
Pistol kills per match 1.5
Knife kills 1 in 123 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.3% of rounds and so well below the average (12.1%).

2K rounds 9.3%−2.8 pp · Ø 12.1% better than 9%
3K rounds 2.2%−1.3 pp · Ø 3.5% better than 15%
MVPs per match 1.4−0.5 · Ø 1.9 better than 11%
4Ks and aces 2x 4K, 0 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so slightly above the average (34%).

Utility hit rate 36%+2 pp · Ø 34% better than 70%
Utility damage per round 3.30.0 · Ø 3.3 right on the average
Enemies flashed per round 0.23+0.05 · Ø 0.18 better than 55%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 2 average
▲ Improved
K/R +0.06, ADR +6.1, Headshots +2 pp
= Stayed the same
Rating at 0.76
▼ Got worse
Win rate −13 pp, ELO −72

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: October 2026 with 0.61. Last 3 months: 0.56 (at the start 0.50). Well below the average (0.68).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −38 ELO
39 matches · 46% win rate
In match 1 of the day +54 ELO
26 matches · 38% win rate
Between 0:00 and 6:00 +3 ELO, win rate 44%

bumbIebeee loses the most ELO from match 5 of the day: −38 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.69 · Cache

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
48% better than 53%
0.50 better than 3%
61.0 better than 5%
0.69 better than 3%
39% of 117 duels better than 12%
48% of 21 situations better than 82%
Mirage26
58% better than 84%
0.52 better than 6%
60.7 better than 5%
0.73 better than 8%
41% of 85 duels better than 23%
50% of 16 situations better than 83%
Anubis16
63% better than 86%
0.58 better than 17%
67.2 better than 18%
0.80 better than 19%
47% of 68 duels right on the average
42% of 12 situations better than 65%
Inferno16
75% better than 97%
0.53 better than 8%
61.2 better than 8%
0.80 better than 19%
38% of 50 duels better than 12%
38% of 13 situations better than 54%
Nuke12
42% -
0.51 -
57.3 -
0.71-
33% of 43 duels -
17% of 6 situations -
Cache11
27% -
0.65 -
75.5 -
0.89-
51% of 41 duels -
40% of 5 situations -
Ancient8
50% -
0.48 -
56.9 -
0.69-
29% of 24 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bumbIebeee plays

Across 123 matches bumbIebeee averages K/R 0.53, ADR 62.7 and a rating of 0.75. Biggest strength: Clutch 1v1 won at 43%, better than 81% of level 2 players. Most room to improve: Rating at 0.75, better than only 7% of level 2 players. Averages 11.6 kills per match with 41% headshots. The strongest map is Inferno with a 75% win rate in 16 matches. In 11 of 123 matches the rating was 1.10 or higher (9%), in 89 it was below 0.90. In 66 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 0.81. bumbIebeee loses the most ELO from match 5 of the day (−38 ELO, win rate 46%). Things go best in match 3 of the day (+27 ELO, win rate 65%). Match no. 2 of the day goes best: 68% win rate, −24 ELO. Improved over the last three months: K/R +0.06, ADR +6.1, Headshots +2 pp. Got weaker: Win rate −13 pp, ELO −72. Unchanged in recent months: Rating at 0.76. Last 30 days: 20 matches, win rate 35%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.