bumaaet

Germany
213 matches tracked 64 matches in 30 days
Last updated:

How does bumaaet play?

Rating 1.00 K/R 0.72 ADR 80.1 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 213 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−1 pp · Ø 50% better than 40%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 10%
AWP share of kills 7%−3 pp · Ø 10% better than 45%
K/D 1.00−0.01 · Ø 1.01 better than 50%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 43%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 35%
4Ks and aces 21x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.3).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 8.2+3.9 · Ø 4.3 better than 98%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 53%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 39%, Win rate at 49%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −5.3, ELO −115

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.76). Just below the average (0.73).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −351 ELO
33 matches · 33% win rate
On Ancient −12 ELO
25 matches · 52% win rate
On Mondays −147 ELO, win rate 41%

bumaaet loses the most ELO on Dust 2: −351 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Nuke
  2. Most kills in a match: 44 · Nuke
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis51
51% better than 52%
0.75 better than 60%
83.6 better than 66%
1.03 better than 57%
45% of 190 duels better than 20%
46% of 41 situations better than 74%
Nuke36
67% better than 88%
0.77 better than 60%
83.7 better than 65%
1.08 better than 62%
56% of 137 duels better than 73%
44% of 27 situations better than 64%
Dust 233
33% better than 6%
0.65 better than 14%
73.2 better than 16%
0.88 better than 9%
42% of 121 duels better than 11%
53% of 19 situations better than 87%
Cache32
53% -
0.75 -
82.2 -
1.01-
50% of 107 duels -
37% of 19 situations -
Ancient25
52% right on the average
0.79 better than 81%
82.5 better than 63%
1.09 better than 82%
56% of 66 duels better than 81%
28% of 18 situations better than 26%
Inferno15
27% better than 2%
0.66 better than 26%
74.2 better than 29%
0.89 better than 14%
40% of 35 duels better than 7%
50% of 14 situations better than 79%
Mirage11
45% -
0.58 -
71.1 -
0.86-
45% of 22 duels -
83% of 6 situations -
Vertigo10
50% -
0.70 -
75.6 -
0.94-
49% of 57 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bumaaet plays

Across 213 matches bumaaet averages K/R 0.72, ADR 80.1 and a rating of 1.00. Biggest strength: Utility damage per round at 8.2, better than 98% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 16.0 kills per match with 39% headshots. The strongest map is Nuke with a 67% win rate in 36 matches. In 73 of 213 matches the rating was 1.10 or higher (34%), in 82 it was below 0.90. In 146 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. bumaaet loses the most ELO on Dust 2 (−351 ELO, win rate 33%). Things go best on Nuke (+232 ELO, win rate 67%). Match no. 2 of the day goes best: 56% win rate, +63 ELO. Got weaker: K/R −0.05, Rating −0.06, ADR −5.3, ELO −115. Unchanged in recent months: Headshots at 39%, Win rate at 49%. Last 30 days: 64 matches, win rate 45%, net ELO −142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.