bukovetskiy

Ukraine
On FACEIT since 2018 46 matches tracked 29 matches in 30 days
Last updated:

How does bukovetskiy play?

Rating 1.10 K/R 0.78 ADR 85.1 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 46 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 30% normal 0.90 to 1.09 28% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 5

Compared with 679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 42%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 85%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 1%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (0.98).

Headshot rate 46%+2 pp · Ø 44% better than 62%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.12+0.14 · Ø 0.98 better than 96%
Pistol kills per match 2.2
Knife kills 5 in 46 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 13.1%+0.3 pp · Ø 12.8% better than 64%
3K rounds 5.5%+1.7 pp · Ø 3.8% better than 99%
MVPs per match 3.0+0.8 · Ø 2.2 better than 99%
4Ks and aces 2x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 26%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 50%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 50%
Deaths per round 70%−3 pp · Ø 73% better than 85%

Patterns

From the last 46 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 27 · Inferno
  3. Highest rating in a match: 2.20 · Inferno

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
68% better than 96%
0.82 better than 93%
89.0 better than 95%
1.11 better than 90%
49% of 85 duels right on the average
30% of 10 situations better than 31%
Ancient9
56% -
0.69 -
73.9 -
1.00-
46% of 26 duels -
50% of 8 situations -
Dust 28
63% -
0.80 -
86.0 -
1.09-
72% of 36 duels -
40% of 5 situations -
Anubis4
50% -
0.86 -
89.0 -
1.28-
36% of 14 duels -
100% of 3 situations -
Inferno4
50% -
0.83 -
91.0 -
1.23-
47% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bukovetskiy plays

Across 46 matches bukovetskiy averages K/R 0.78, ADR 85.1 and a rating of 1.10. Biggest strength: 3K rounds at 5.5%, better than 99% of level 5 players. Averages 16.7 kills per match with 46% headshots. In 22 of 46 matches the rating was 1.10 or higher (48%), in 11 it was below 0.90. In 29 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 29 matches, win rate 62%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.