bubbi--

Denmark
On FACEIT since 2016 302 matches tracked 69 matches in 30 days
ELO ▲ 83
3,130
30-day peak: 3,213
Rank EU ▲ 659 places
#4,903
Denmark #181 in Denmark
30 days · prev. #5,562 · best #3,660
Last updated:

How does bubbi-- play?

Rating 1.09 K/R 0.77 ADR 84.5 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 302 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

46% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 3.0
Knife kills 4 in 302 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.5%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 35%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 69x 4K, 8 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.6+1.7 · Ø 3.9 better than 90%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 84.5
▼ Got worse
Headshots −2 pp, Win rate −15 pp, ELO −139

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −153 ELO
83 matches · 53% win rate
In match 4 of the day +64 ELO
35 matches · 46% win rate
On Mondays −252 ELO, win rate 45%

bubbi-- loses the most ELO on Ancient: −153 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.80 · Cache
  2. Most kills in a match: 43 · Cache
  3. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis87
56% right on the average
0.75 right on the average
83.1 better than 58%
1.07 better than 52%
49% of 367 duels better than 29%
40% of 50 situations better than 53%
Ancient83
53% better than 41%
0.80 better than 70%
89.2 better than 81%
1.13 better than 72%
55% of 390 duels better than 65%
45% of 42 situations better than 69%
Cache49
51% better than 28%
0.83 better than 66%
88.3 better than 65%
1.21 better than 75%
60% of 225 duels better than 77%
43% of 35 situations better than 62%
Nuke38
42% better than 10%
0.74 better than 36%
82.0 better than 47%
1.01 better than 25%
51% of 187 duels better than 37%
70% of 20 situations better than 97%
Dust 217
82% better than 99%
0.69 better than 19%
78.3 better than 30%
1.01 better than 28%
58% of 62 duels better than 78%
50% of 8 situations better than 78%
Inferno14
36% -
0.64 -
71.1 -
0.93-
45% of 53 duels -
38% of 8 situations -
Vertigo8
63% -
0.72 -
82.0 -
0.98-
59% of 32 duels -
33% of 3 situations -
Mirage6
50% -
0.63 -
71.2 -
0.90-
42% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bubbi-- plays

Across 302 matches bubbi-- averages K/R 0.77, ADR 84.5 and a rating of 1.09. Biggest strength: Utility damage per round at 5.6, better than 90% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 57% headshots. The strongest map is Dust 2 with a 82% win rate in 17 matches. In 134 of 302 matches the rating was 1.10 or higher (44%), in 103 it was below 0.90. In 274 matches with detailed stats: 69 4Ks and 8 aces. Best month by rating: October 2026 at 1.16. bubbi-- loses the most ELO on Ancient (−153 ELO, win rate 53%). Things go best from match 5 of the day (+210 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +210 ELO. Got weaker: Headshots −2 pp, Win rate −15 pp, ELO −139. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 84.5. Last 30 days: 69 matches, win rate 52%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.