btwo-K

Brazil
162 matches tracked 101 matches in 30 days
ELO ▲ 96
2,381
30-day peak: 2,461
Rank SA ▲ 787 places
#1,783 #1,160 in BR
30 days · before #2,570 · best #1,783
Last updated:

How does btwo-K play?

Rating 1.03 K/R 0.72 ADR 79.3 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 162 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 17%
AWP share of kills 8%−3 pp better than 46%
K/D 1.03−0.01 better than 46%
Pistol kills per match 2.6
Knife kills 5 in 162 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.5 pp better than 59%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.40.0 level
4Ks and aces 33x 4K, 1 ace in 158 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 3.7−0.4 better than 38%
Enemies flashed per round 0.44+0.14 better than 85%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
Whether btwo-K is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 160 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.67
JulAugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 162 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −74 ELO
58 matches · 41% wins
In match 1 of the day +29 ELO
47 matches · 45% wins
On Thursdays −22 ELO, win rate 32%

btwo-K loses the most ELO on Mirage: −74 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
41% better than 12%
0.69 better than 24%
76.0 better than 23%
0.97 better than 27%
49% of 314 duels better than 34%
31% of 26 situations better than 28%
Dust 245
56% better than 63%
0.74 level
81.3 better than 51%
1.07 better than 59%
53% of 219 duels better than 60%
24% of 17 situations better than 15%
Ancient23
70% better than 93%
0.77 better than 63%
84.8 better than 66%
1.06 better than 61%
49% of 132 duels better than 33%
50% of 10 situations better than 78%
Anubis12
42% -
0.67 -
71.6 -
0.95-
52% of 65 duels -
43% of 7 situations -
Inferno11
55% -
0.88 -
91.6 -
1.29-
57% of 96 duels -
40% of 5 situations -
Nuke8
75% -
0.61 -
67.6 -
1.04-
50% of 20 duels -
50% of 4 situations -
Cache3
67% -
0.53 -
70.6 -
0.70-
40% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How btwo-K plays

Across 162 matches btwo-K averages K/R 0.72, ADR 79.3 and a rating of 1.03. Biggest strength: Rounds with first kill at 12%. That is better than 75% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 17% of players on level 10. On average 16.1 kills per match, 44% of them headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 65 of 162 matches the rating was 1.10 or higher (40%), in 65 it was below 0.90. In 158 matches with detailed stats: 33 4Ks and 1 aces. Best month by rating: August 2026 at 1.20. btwo-K loses the most ELO on Mirage (−74 ELO, win rate 41%). Things go best on Dust 2 (+69 ELO, win rate 56%). Last 30 days: 101 matches, win rate 50%, ELO balance +73.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.