btchWEgbe

South Korea
On FACEIT since 2023 237 matches tracked 25 matches in 30 days
Last updated:

How does btchWEgbe play?

Rating 0.94 K/R 0.68 ADR 72.2 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 237 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average. More first kills per match than the level 3 average.
ClutcherEntry
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Level 3

Compared with 772 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 77%
Opening duels won 46%−1 pp · Ø 47% better than 38%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 76%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 36%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so just below the average (41%).

Headshot rate 40%−1 pp · Ø 41% better than 44%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 0.92−0.02 · Ø 0.94 better than 49%
Pistol kills per match 2.8
Knife kills 16 in 237 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly above the average (2.0).

2K rounds 11.9%−0.6 pp · Ø 12.5% better than 39%
3K rounds 3.1%−0.4 pp · Ø 3.5% better than 36%
MVPs per match 2.1+0.1 · Ø 2.0 better than 66%
4Ks and aces 30x 4K, 2 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.7).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.1−1.6 · Ø 3.7 better than 18%
Enemies flashed per round 0.21−0.02 · Ø 0.23 better than 43%
Deaths per round 74%+1 pp · Ø 73% better than 53%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 48%, ELO at 878
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.67 (at the start 0.72). Just below the average (0.69).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −56 ELO
21 matches · 43% win rate
In match 3 of the day −55 ELO
33 matches · 39% win rate
Between 0:00 and 6:00 −69 ELO, win rate 43%
On Thursdays −20 ELO, win rate 36%

btchWEgbe loses the most ELO on Inferno: −56 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
51% better than 61%
0.69 better than 54%
73.5 better than 38%
0.95 better than 54%
47% of 433 duels better than 47%
33% of 55 situations better than 40%
Dust 251
51% better than 57%
0.67 better than 46%
73.2 better than 36%
0.95 better than 54%
51% of 244 duels better than 70%
52% of 29 situations better than 85%
Anubis45
49% better than 46%
0.73 better than 71%
75.6 better than 44%
1.02 better than 75%
49% of 236 duels better than 54%
39% of 31 situations better than 59%
Inferno21
43% better than 26%
0.71 better than 76%
71.6 better than 40%
0.98 better than 72%
57% of 99 duels better than 90%
54% of 13 situations better than 82%
Ancient15
53% better than 63%
0.57 better than 10%
65.0 better than 8%
0.76 better than 8%
39% of 84 duels better than 13%
38% of 8 situations right on the average
Cache12
42% -
0.63 -
69.0 -
0.88-
43% of 54 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How btchWEgbe plays

Across 237 matches btchWEgbe averages K/R 0.68, ADR 72.2 and a rating of 0.94. Biggest strength: Rounds with first kill at 11%, better than 77% of level 3 players. Most room to improve: Utility damage per round at 2.1, better than only 18% of level 3 players. Averages 15.1 kills per match with 40% headshots. The strongest map is Ancient with a 53% win rate in 15 matches. In 76 of 237 matches the rating was 1.10 or higher (32%), in 117 it was below 0.90. In 179 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: October 2026 at 1.01. btchWEgbe loses the most ELO on Inferno (−56 ELO, win rate 43%). Things go best from match 5 of the day (+111 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +111 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.05, Rating −0.07, ADR −4.5. Unchanged in recent months: Win rate at 48%, ELO at 878. Last 30 days: 25 matches, win rate 28%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.