btb

Germany
On FACEIT since 2019 81 matches tracked 75 matches in 30 days
ELO ▲ 324
2,043
30-day peak: 2,132
Rank EU
#214,141
Germany #5,949 in Germany
Last updated:

How does btb play?

Rating 1.08 K/R 0.77 ADR 85.7 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 81 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.9
Knife kills 4 in 81 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 82%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 9x 4K, 4 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether btb is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOct

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −21 ELO
23 matches · 43% win rate
In match 1 of the day −15 ELO
24 matches · 38% win rate

btb loses the most ELO from match 5 of the day: −21 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Dust 2
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
67% better than 94%
0.76 better than 61%
85.6 better than 74%
1.05 better than 59%
58% of 93 duels better than 84%
50% of 10 situations better than 82%
Anubis18
39% better than 13%
0.73 better than 46%
82.9 better than 64%
0.98 better than 34%
51% of 72 duels right on the average
25% of 12 situations better than 21%
Dust 215
47% better than 33%
0.90 better than 96%
93.2 better than 93%
1.27 better than 96%
44% of 59 duels better than 16%
45% of 11 situations better than 72%
Ancient11
45% -
0.83 -
85.3 -
1.15-
56% of 45 duels -
50% of 8 situations -
Inferno7
43% -
0.73 -
89.3 -
1.03-
46% of 26 duels -
0% of 1 situations -
Cache6
50% -
0.68 -
80.9 -
0.95-
36% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How btb plays

Across 81 matches btb averages K/R 0.77, ADR 85.7 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 50% headshots. The strongest map is Mirage with a 67% win rate in 21 matches. In 31 of 81 matches the rating was 1.10 or higher (38%), in 25 it was below 0.90. In 81 matches with detailed stats: 9 4Ks and 4 aces. btb loses the most ELO from match 5 of the day (−21 ELO, win rate 43%). Things go best on Mirage (+128 ELO, win rate 67%). Last 30 days: 75 matches, win rate 51%, net ELO +146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.