bsd

Brazil
FACEIT verified FACEIT verified On FACEIT since 2015 270 matches tracked 88 matches in 30 days
ELO ▲ 186
3,525
30-day peak: 3,577
Rank SA ▲ 6 places
#18
Brazil #17 in Brazil
30 days · prev. #24 · best #13
Last updated:

How does bsd play?

Rating 1.24 (from 238 matches) K/R 0.86 ADR 87.1 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 238 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (55%).

Rounds with first kill 16%+4 pp · Ø 12% better than 92%
Opening duels won 65%+10 pp · Ø 55% better than 97%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 16%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 35%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (53%).

Headshot rate 38%−15 pp · Ø 53% better than 3%
AWP share of kills 53%+39 pp · Ø 14% better than 99%
K/D 1.31+0.19 · Ø 1.12 better than 85%
Pistol kills per match 2.9
Knife kills 3 in 270 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (14.6%).

2K rounds 17.2%+2.6 pp · Ø 14.6% better than 93%
3K rounds 5.0%+0.4 pp · Ø 4.6% better than 58%
MVPs per match 2.8+0.2 · Ø 2.6 better than 67%
4Ks and aces 55x 4K, 4 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 21%−13 pp · Ø 34% better than 1%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 3%
Enemies flashed per round 0.33−0.02 · Ø 0.35 better than 45%
Deaths per round 66%−4 pp · Ø 70% better than 80%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +5.4, Win rate +10 pp, ELO +476
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.88 (at the start 0.80). Clearly above the average (0.79).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
96 matches · 50% win rate
On Mondays +1 ELO, win rate 48%

bsd loses the most ELO on Mirage: −43 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 47 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.55 · Nuke

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
50% better than 18%
0.83 better than 61%
84.0 better than 35%
1.18 better than 66%
62% of 413 duels better than 87%
42% of 43 situations better than 59%
Dust 284
57% better than 47%
0.92 better than 88%
93.1 better than 79%
1.35 better than 91%
68% of 495 duels better than 95%
32% of 44 situations better than 28%
Ancient40
68% better than 82%
0.81 better than 55%
81.0 better than 26%
1.17 better than 67%
56% of 144 duels better than 59%
26% of 23 situations better than 18%
Nuke24
58% better than 60%
0.87 better than 85%
89.4 better than 79%
1.24 better than 87%
66% of 96 duels better than 97%
38% of 13 situations better than 45%
Cache20
70% -
0.82 -
83.0 -
1.21-
60% of 101 duels -
36% of 11 situations -
Inferno3
33% -
0.89 -
87.6 -
1.22-
92% of 12 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bsd plays

Across 270 matches bsd averages K/R 0.86 and ADR 87.1; the rating across the 238 rated matches is 1.24. Biggest strength: Opening duels won at 65%, better than 97% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 3,500+ ELO players. Averages 18.3 kills per match with 38% headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 151 of 238 matches the rating was 1.10 or higher (63%), in 43 it was below 0.90. In 213 matches with detailed stats: 55 4Ks and 4 aces. Best month by rating: October 2026 at 1.31. bsd loses the most ELO on Mirage (−43 ELO, win rate 50%). Things go best on Ancient (+240 ELO, win rate 68%). Improved over the last three months: K/R +0.08, Rating +0.10, ADR +5.4, Win rate +10 pp, ELO +476. Got weaker: Headshots −4 pp. Last 30 days: 88 matches, win rate 58%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.