bryanth

China
On FACEIT since 2016 269 matches tracked 92 matches in 30 days
ELO ▲ 68
2,114
30-day peak: 2,246
Rank NA ▲ 221 places
#5,570
China #143 in China
30 days · prev. #5,791 · best #5,258
Last updated:

How does bryanth play?

Rating 1.01 K/R 0.70 ADR 75.4 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 265 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.1
Knife kills 7 in 265 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 36x 4K, 2 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.8+2.6 · Ø 4.2 better than 94%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +417
= Stayed the same
ADR at 75.1, Win rate at 50%
▼ Got worse
K/R −0.04, Rating −0.06

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −193 ELO
34 matches · 44% win rate
On Anubis −163 ELO
31 matches · 39% win rate
On Fridays −27 ELO, win rate 38%

bryanth loses the most ELO on Ancient: −193 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 44 · Ancient
  3. Highest rating in a match: 2.18 · Inferno

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
48% better than 37%
0.66 better than 16%
68.5 better than 5%
0.97 better than 31%
44% of 217 duels better than 14%
48% of 88 situations better than 75%
Inferno45
60% better than 72%
0.77 better than 71%
80.9 better than 50%
1.10 better than 73%
56% of 145 duels better than 73%
25% of 28 situations better than 21%
Ancient34
44% better than 24%
0.70 better than 28%
78.0 better than 31%
0.97 better than 29%
51% of 130 duels right on the average
40% of 20 situations better than 55%
Anubis31
39% better than 13%
0.68 better than 22%
76.3 better than 25%
0.97 better than 28%
53% of 83 duels better than 61%
40% of 15 situations better than 58%
Dust 230
53% better than 56%
0.69 better than 26%
76.2 better than 26%
0.99 better than 35%
54% of 94 duels better than 64%
31% of 16 situations better than 33%
Cache28
61% -
0.69 -
76.7 -
0.99-
56% of 71 duels -
32% of 25 situations -
Nuke12
58% -
0.78 -
81.8 -
1.06-
61% of 28 duels -
38% of 13 situations -
Vertigo3
33% -
0.95 -
94.3 -
1.39-
58% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bryanth plays

Across 265 matches bryanth averages K/R 0.70, ADR 75.4 and a rating of 1.01. Biggest strength: Utility damage per round at 6.8, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 58% headshots. The strongest map is Cache with a 61% win rate in 28 matches. In 98 of 265 matches the rating was 1.10 or higher (37%), in 102 it was below 0.90. In 240 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: May 2026 at 1.16. bryanth loses the most ELO on Ancient (−193 ELO, win rate 44%). Things go best on Inferno (+55 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, −209 ELO. Improved over the last three months: Headshots +6 pp, ELO +417. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 75.1, Win rate at 50%. Last 30 days: 92 matches, win rate 51%, net ELO −268.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.