bruske7s

MC
On FACEIT since 2020 231 matches tracked 63 matches in 30 days
Last updated:

How does bruske7s play?

Rating 1.07 (from 188 matches) K/R 0.79 ADR 85.3 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 188 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 54%+4 pp · Ø 50% better than 75%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 12%+2 pp · Ø 10% better than 64%
K/D 1.08+0.08 · Ø 1.00 better than 70%
Pistol kills per match 3.0
Knife kills 1 in 231 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 73%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 21x 4K, 9 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 40%
Deaths per round 73%+1 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +368
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 84.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.72).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −98 ELO
27 matches · 37% win rate
On Anubis −38 ELO
36 matches · 56% win rate
Between 18:00 and 24:00 −43 ELO, win rate 43%
On Tuesdays ±0 ELO, win rate 37%

bruske7s loses the most ELO on Ancient: −98 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.42 · Anubis
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
49% better than 39%
0.78 better than 72%
84.4 better than 70%
1.07 better than 63%
50% of 280 duels better than 45%
47% of 36 situations better than 74%
Mirage62
53% better than 58%
0.83 better than 86%
88.7 better than 84%
1.10 better than 74%
55% of 302 duels better than 74%
42% of 26 situations better than 62%
Anubis36
56% better than 63%
0.82 better than 88%
86.8 better than 84%
1.11 better than 80%
61% of 238 duels better than 92%
38% of 16 situations right on the average
Inferno30
47% better than 29%
0.75 right on the average
84.1 better than 57%
1.07 better than 55%
59% of 154 duels better than 78%
38% of 8 situations better than 53%
Ancient27
37% better than 8%
0.77 better than 64%
81.1 better than 49%
1.01 better than 45%
45% of 97 duels better than 18%
45% of 11 situations better than 66%
Nuke8
38% -
0.80 -
88.6 -
1.08-
47% of 32 duels -
50% of 2 situations -
Cache4
25% -
0.62 -
61.3 -
0.84-
40% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bruske7s plays

Across 231 matches bruske7s averages K/R 0.79 and ADR 85.3; the rating across the 188 rated matches is 1.07. Biggest strength: Rounds with first kill at 15%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 49% headshots. The strongest map is Anubis with a 56% win rate in 36 matches. In 82 of 188 matches the rating was 1.10 or higher (44%), in 63 it was below 0.90. In 166 matches with detailed stats: 21 4Ks and 9 aces. Best month by rating: June 2026 at 1.34. bruske7s loses the most ELO on Ancient (−98 ELO, win rate 37%). Things go best on Mirage (+60 ELO, win rate 53%). Match no. 2 of the day goes best: 56% win rate, +34 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +368. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 84.5. Last 30 days: 63 matches, win rate 49%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.