bruninh

Brazil
On FACEIT since 2021 176 matches tracked 97 matches in 30 days
ELO ▲ 116
2,829
30-day peak: 3,035
Rank SA ▼ 99 places
#333
Brazil #240 in Brazil
30 days · prev. #234 · best #152
Last updated:

How does bruninh play?

Rating 1.09 (from 135 matches) K/R 0.75 ADR 80.3 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 135 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

43% of 1v1s won and so just above the average (41%).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 72%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (52%).

Headshot rate 63%+11 pp · Ø 52% better than 97%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.6
Knife kills 3 in 176 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so slightly above the average (13.6%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 68%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 23x 4K, 0 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp
= Stayed the same
K/R at 0.75, ADR at 81.0, ELO at 2,829
▼ Got worse
Rating −0.08

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.75 (at the start 0.73). Right on the average (0.75).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −88 ELO
30 matches · 43% win rate
From match 5 of the day +70 ELO
41 matches · 44% win rate
Between 6:00 and 12:00 +14 ELO, win rate 47%
On Fridays −101 ELO, win rate 48%

bruninh loses the most ELO in match 3 of the day: −88 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.20 · Dust 2

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
53% right on the average
0.73 better than 38%
79.4 better than 37%
1.05 better than 48%
55% of 186 duels better than 67%
47% of 30 situations better than 75%
Dust 245
53% better than 48%
0.78 better than 63%
84.7 better than 65%
1.17 better than 81%
50% of 159 duels better than 37%
41% of 27 situations better than 57%
Ancient18
94% better than 99%
0.77 better than 57%
76.6 better than 22%
1.17 better than 83%
52% of 46 duels right on the average
56% of 9 situations better than 88%
Cache12
25% -
0.73 -
80.3 -
0.96-
50% of 34 duels -
0% of 4 situations -
Anubis10
30% -
0.73 -
80.3 -
1.02-
59% of 39 duels -
30% of 10 situations -
Nuke10
50% -
0.75 -
78.1 -
1.07-
60% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bruninh plays

Across 176 matches bruninh averages K/R 0.75 and ADR 80.3; the rating across the 135 rated matches is 1.09. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 63% headshots. The strongest map is Ancient with a 94% win rate in 18 matches. In 68 of 135 matches the rating was 1.10 or higher (50%), in 41 it was below 0.90. In 115 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: June 2026 at 1.34. bruninh loses the most ELO in match 3 of the day (−88 ELO, win rate 43%). Things go best in match 2 of the day (+179 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +179 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp. Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.75, ADR at 81.0, ELO at 2,829. Last 30 days: 97 matches, win rate 57%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.