bruce826

Taiwan
On FACEIT since 2024 105 matches tracked 85 matches in 30 days
ELO ▲ 483
2,515
30-day peak: 2,577
Rank NA ▲ 35 places
#1,488
Taiwan #5 in Taiwan
30 days · prev. #1,523 · best #1,453
Last updated:

How does bruce826 play?

Rating 0.93 K/R 0.66 ADR 75.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 105 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 32%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 66%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.92−0.12 · Ø 1.04 better than 8%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.5%).

2K rounds 11.3%−2.2 pp · Ø 13.5% better than 5%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.0−0.3 · Ø 2.3 better than 11%
4Ks and aces 10x 4K, 0 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 32%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.15, Rating +0.25, ADR +14.2, Win rate +39 pp
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Nov to Dec 2025.

Kills per round (K/R)

0.63
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.69 (at the start 0.54). Clearly below the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
26 matches · 54% win rate
In match 1 of the day +26 ELO
22 matches · 50% win rate
Between 0:00 and 6:00 +31 ELO, win rate 48%

bruce826 loses the most ELO on Dust 2: −20 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Highest rating in a match: 1.83 · Dust 2
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 69%
0.67 better than 15%
76.1 better than 22%
0.94 better than 16%
54% of 178 duels better than 63%
25% of 24 situations better than 16%
Dust 226
54% better than 58%
0.66 better than 13%
75.3 better than 20%
0.91 better than 10%
49% of 91 duels better than 35%
54% of 13 situations better than 86%
Ancient16
50% better than 39%
0.68 better than 18%
76.5 better than 22%
0.92 better than 12%
49% of 80 duels better than 34%
43% of 7 situations better than 63%
Inferno8
88% -
0.70 -
75.4 -
1.02-
65% of 34 duels -
33% of 3 situations -
Anubis6
33% -
0.55 -
63.3 -
0.79-
42% of 26 duels -
100% of 1 situations -
Nuke3
67% -
0.63 -
72.1 -
0.87-
50% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bruce826 plays

Across 105 matches bruce826 averages K/R 0.66, ADR 75.1 and a rating of 0.93. Most room to improve: Rating at 0.93, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 49% headshots. The strongest map is Mirage with a 57% win rate in 46 matches. In 29 of 105 matches the rating was 1.10 or higher (28%), in 54 it was below 0.90. In 85 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. bruce826 loses the most ELO on Dust 2 (−20 ELO, win rate 54%). Things go best on Mirage (+49 ELO, win rate 57%). From match no. 5 of the day on, things go best: 61% win rate, −54 ELO. Improved over the last three months: K/R +0.15, Rating +0.25, ADR +14.2, Win rate +39 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 85 matches, win rate 64%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.