broxi

Finland
On FACEIT since 2014 219 matches tracked 93 matches in 30 days
ELO ▲ 111
3,091
30-day peak: 3,191
Rank EU ▼ 958 places
#5,725
Finland #130 in Finland
30 days · prev. #4,767 · best #4,767
Last updated:

How does broxi play?

Rating 0.94 K/R 0.65 ADR 71.5 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 219 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 4%
Opening duels won 45%−7 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.06).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.94−0.12 · Ø 1.06 better than 8%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.3%).

2K rounds 11.2%−2.4 pp · Ø 13.6% better than 4%
3K rounds 2.8%−1.5 pp · Ø 4.3% better than 3%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 17x 4K, 3 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 2.9−0.9 · Ø 3.8 better than 20%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.93, ADR at 71.1, ELO at 3,091
▼ Got worse
K/R −0.04, Headshots −7 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.64 (at the start 0.68). Well below the average (0.75).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −214 ELO
23 matches · 30% win rate
In match 4 of the day −113 ELO
33 matches · 45% win rate
On Sundays −57 ELO, win rate 45%

broxi loses the most ELO on Ancient: −214 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.12 · Nuke
  3. Most kills in a match: 27 · Nuke

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
57% better than 60%
0.62 better than 3%
68.9 better than 3%
0.90 better than 6%
40% of 172 duels better than 2%
33% of 36 situations better than 32%
Nuke43
70% better than 85%
0.68 better than 13%
74.6 better than 13%
1.00 better than 21%
54% of 149 duels right on the average
43% of 30 situations better than 58%
Cache31
48% better than 18%
0.63 better than 2%
72.8 better than 6%
0.91 better than 3%
54% of 112 duels better than 44%
35% of 20 situations better than 41%
Ancient23
30% better than 1%
0.66 better than 9%
72.1 better than 7%
0.91 better than 7%
41% of 82 duels better than 4%
15% of 13 situations better than 5%
Anubis23
61% better than 71%
0.69 better than 20%
74.2 better than 14%
1.04 better than 43%
42% of 59 duels better than 6%
50% of 22 situations better than 77%
Dust 221
43% better than 14%
0.59 better than 1%
67.9 better than 2%
0.83 better than 1%
44% of 82 duels better than 11%
33% of 3 situations better than 34%
Inferno17
65% better than 60%
0.69 better than 16%
70.6 better than 4%
1.00 better than 20%
53% of 64 duels better than 33%
55% of 11 situations better than 82%

Compared with players on the same level who have at least 15 matches on the map.

How broxi plays

Across 219 matches broxi averages K/R 0.65, ADR 71.5 and a rating of 0.94. Most room to improve: 3K rounds at 2.8%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 13.7 kills per match with 53% headshots. The strongest map is Nuke with a 70% win rate in 43 matches. In 65 of 219 matches the rating was 1.10 or higher (30%), in 99 it was below 0.90. In 160 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: July 2026 at 0.98. broxi loses the most ELO on Ancient (−214 ELO, win rate 30%). Things go best on Mirage (+320 ELO, win rate 57%). Match no. 3 of the day goes best: 68% win rate, +220 ELO. Got weaker: K/R −0.04, Headshots −7 pp, Win rate −3 pp. Unchanged in recent months: Rating at 0.93, ADR at 71.1, ELO at 3,091. Last 30 days: 93 matches, win rate 57%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.