brotoni

Mongolia
On FACEIT since 2016 139 matches tracked 69 matches in 30 days
Last updated:

How does brotoni play?

Rating 1.05 K/R 0.76 ADR 82.3 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.05+0.03 · Ø 1.02 better than 55%
Pistol kills per match 2.9
Knife kills 1 in 139 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 50%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 22x 4K, 2 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 82%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 81.9
▼ Got worse
Headshots −2 pp, Win rate −12 pp, ELO −117

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months unchanged at 0.76. Slightly above the average (0.73).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
52 matches · 56% win rate
In match 1 of the day −54 ELO
29 matches · 45% win rate
On Ancient −25 ELO
27 matches · 44% win rate

brotoni loses the most ELO on Mirage: −85 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 3.27 · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
56% better than 67%
0.76 better than 58%
82.6 better than 59%
1.07 better than 61%
60% of 207 duels better than 90%
37% of 30 situations better than 44%
Ancient27
44% better than 24%
0.79 better than 73%
83.3 better than 62%
1.05 better than 56%
52% of 127 duels better than 53%
29% of 17 situations better than 28%
Anubis23
57% better than 65%
0.79 better than 74%
89.0 better than 86%
1.11 better than 75%
48% of 100 duels better than 30%
72% of 18 situations better than 98%
Dust 218
56% better than 63%
0.72 better than 40%
79.8 better than 45%
1.01 better than 39%
48% of 85 duels better than 30%
44% of 16 situations better than 66%
Nuke12
58% -
0.70 -
75.9 -
1.00-
51% of 57 duels -
25% of 4 situations -
Inferno4
75% -
0.64 -
71.5 -
0.86-
45% of 29 duels -
50% of 2 situations -
Cache3
33% -
0.78 -
73.0 -
1.08-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How brotoni plays

Across 139 matches brotoni averages K/R 0.76, ADR 82.3 and a rating of 1.05. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 58% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 54 of 139 matches the rating was 1.10 or higher (39%), in 42 it was below 0.90. In 104 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. brotoni loses the most ELO on Mirage (−85 ELO, win rate 56%). Things go best on Anubis (+54 ELO, win rate 57%). Match no. 3 of the day goes best: 74% win rate, +35 ELO. Got weaker: Headshots −2 pp, Win rate −12 pp, ELO −117. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 81.9. Last 30 days: 69 matches, win rate 55%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.