bronzynsk0

Russia
On FACEIT since 2026 81 matches tracked
Last updated:

How does bronzynsk0 play?

Rating 1.02 K/R 0.73 ADR 79.6 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 14% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
EntryClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 87%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 3.2
Knife kills 6 in 81 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.1%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 86%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 82%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 7x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.11, ADR +7.3, Headshots +4 pp, Win rate +16 pp, ELO +332
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.69). Clearly above the average (0.72).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
32 matches · 56% win rate
Between 18:00 and 24:00 −22 ELO, win rate 47%
On Tuesdays +5 ELO, win rate 46%

bronzynsk0 loses the most ELO on Mirage: −27 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.05 · Ancient
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
56% better than 69%
0.74 better than 54%
81.5 better than 57%
1.03 better than 57%
53% of 151 duels better than 65%
60% of 20 situations better than 94%
Anubis15
47% better than 38%
0.71 better than 37%
75.6 better than 23%
1.04 better than 56%
55% of 71 duels better than 74%
44% of 9 situations better than 67%
Dust 215
40% better than 17%
0.71 better than 40%
81.8 better than 60%
0.97 better than 32%
52% of 73 duels better than 58%
0% of 6 situations better than 1%
Ancient9
56% -
0.73 -
79.8 -
1.03-
50% of 52 duels -
56% of 9 situations -
Inferno5
80% -
0.79 -
76.4 -
1.08-
55% of 33 duels -
33% of 3 situations -
Cache3
0% -
0.63 -
71.4 -
0.83-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How bronzynsk0 plays

Across 81 matches bronzynsk0 averages K/R 0.73, ADR 79.6 and a rating of 1.02. Biggest strength: Opening duels won at 58%, better than 95% of level 9 players. Averages 15.6 kills per match with 52% headshots. The strongest map is Mirage with a 56% win rate in 32 matches. In 35 of 81 matches the rating was 1.10 or higher (43%), in 35 it was below 0.90. In 40 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. bronzynsk0 loses the most ELO on Mirage (−27 ELO, win rate 56%). Improved over the last three months: K/R +0.08, Rating +0.11, ADR +7.3, Headshots +4 pp, Win rate +16 pp, ELO +332.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.