broma07

Russia
On FACEIT since 2017 146 matches tracked 58 matches in 30 days
Last updated:

How does broma07 play?

Rating 1.25 (from 96 matches) K/R 0.87 ADR 97.9 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 96 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.29+0.25 · Ø 1.04 better than 96%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.4%).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 98%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 21x 4K, 4 aces in 96 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.1).

Utility hit rate 44%+9 pp · Ø 35% better than 97%
Utility damage per round 8.0+3.9 · Ø 4.1 better than 98%
Enemies flashed per round 0.55+0.25 · Ø 0.30 better than 95%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Headshots +5 pp
= Stayed the same
ADR at 98.1
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.89 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −62 ELO
26 matches · 42% win rate
On Nuke −19 ELO
24 matches · 54% win rate
Between 12:00 and 18:00 −20 ELO, win rate 41%
On Mondays +17 ELO, win rate 43%

broma07 loses the most ELO in match 3 of the day: −62 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
49% better than 34%
0.88 better than 92%
98.3 better than 97%
1.27 better than 94%
54% of 215 duels better than 63%
43% of 35 situations better than 63%
Nuke24
54% right on the average
0.87 better than 85%
99.4 better than 98%
1.21 better than 84%
61% of 61 duels better than 90%
0% of 6 situations better than 1%
Dust 212
42% -
0.90 -
97.2 -
1.30-
65% of 37 duels -
42% of 12 situations -
Ancient11
64% -
0.83 -
91.3 -
1.21-
53% of 36 duels -
17% of 6 situations -
Inferno10
40% -
0.93 -
98.8 -
1.30-
62% of 34 duels -
57% of 7 situations -
Cache8
75% -
0.87 -
100.6 -
-
-
-
Anubis4
25% -
0.90 -
104.9 -
1.19-
54% of 13 duels -
-
Overpass4
25% -
0.75 -
89.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How broma07 plays

Across 146 matches broma07 averages K/R 0.87 and ADR 97.9; the rating across the 96 rated matches is 1.25. Biggest strength: Damage per round (ADR) at 97.9, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 19.4 kills per match with 44% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 60 of 96 matches the rating was 1.10 or higher (63%), in 18 it was below 0.90. In 96 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: September 2026 at 1.31. broma07 loses the most ELO in match 3 of the day (−62 ELO, win rate 42%). Things go best on Mirage (+2 ELO, win rate 49%). Match no. 2 of the day goes best: 64% win rate. Improved over the last three months: K/R +0.04, Headshots +5 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 98.1. Last 30 days: 58 matches, win rate 55%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.