brohleee

USA
On FACEIT since 2025 296 matches tracked 105 matches in 30 days
ELO ▼ 174
1,714
30-day peak: 2,028
Rank NA ▼ 5,739 places
#12,804
30 days · prev. #7,065 · best #7,065
Last updated:

How does brohleee play?

Rating 1.09 K/R 0.76 ADR 79.3 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 296 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (0.99).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.13+0.14 · Ø 0.99 better than 88%
Pistol kills per match 2.8
Knife kills 4 in 296 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 74%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 41x 4K, 2 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 14%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 47%
Deaths per round 67%−6 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +222
= Stayed the same
Headshots at 44%, Win rate at 51%
▼ Got worse
K/R −0.09, Rating −0.12, ADR −7.7

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.75 (at the start 0.84). Slightly above the average (0.72).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −40 ELO
27 matches · 48% win rate
On Inferno −24 ELO
30 matches · 57% win rate
Between 12:00 and 18:00 +136 ELO, win rate 45%
On Fridays −30 ELO, win rate 42%

brohleee loses the most ELO on Cache: −40 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Nuke
  2. Longest win streak: 8 wins in a row · Cache
  3. Highest rating in a match: 2.75 · Cache

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
47% better than 35%
0.74 better than 58%
77.2 better than 37%
1.05 better than 65%
56% of 288 duels better than 80%
38% of 64 situations right on the average
Dust 268
49% better than 44%
0.76 better than 67%
78.8 better than 45%
1.09 better than 75%
53% of 250 duels better than 65%
40% of 43 situations right on the average
Anubis40
45% better than 34%
0.72 right on the average
77.2 better than 35%
1.04 better than 67%
49% of 154 duels better than 42%
30% of 37 situations better than 29%
Ancient31
61% better than 85%
0.77 better than 69%
78.6 better than 36%
1.09 better than 78%
52% of 111 duels better than 58%
42% of 36 situations better than 60%
Inferno30
57% better than 69%
0.74 better than 63%
77.6 better than 41%
1.08 better than 73%
55% of 107 duels better than 72%
27% of 37 situations better than 23%
Cache27
48% -
0.86 -
88.1 -
1.25-
56% of 95 duels -
23% of 35 situations -
Nuke21
67% better than 85%
0.82 better than 78%
86.0 better than 71%
1.18 better than 83%
57% of 68 duels better than 75%
50% of 14 situations better than 76%

Compared with players on the same level who have at least 15 matches on the map.

How brohleee plays

Across 296 matches brohleee averages K/R 0.76, ADR 79.3 and a rating of 1.09. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Most room to improve: Utility damage per round at 2.6, better than only 14% of level 8 players. Averages 16.9 kills per match with 44% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 130 of 296 matches the rating was 1.10 or higher (44%), in 95 it was below 0.90. In 242 matches with detailed stats: 41 4Ks and 2 aces. Best month by rating: July 2026 at 1.19. brohleee loses the most ELO on Cache (−40 ELO, win rate 48%). Things go best on Mirage (+117 ELO, win rate 47%). Match no. 1 of the day goes best: 57% win rate, −5 ELO. Improved over the last three months: ELO +222. Got weaker: K/R −0.09, Rating −0.12, ADR −7.7. Unchanged in recent months: Headshots at 44%, Win rate at 51%. Last 30 days: 105 matches, win rate 46%, net ELO +191.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.