broght1

Russia
On FACEIT since 2019 53 matches tracked 26 matches in 30 days
ELO ▼ 3
2,137
30-day peak: 2,194
Rank EU
#162,378
Russia #45,977 in Russia
Last updated:

How does broght1 play?

Rating 0.94 K/R 0.67 ADR 73.9 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 53 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 32% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

34% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 34%−17 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.9
Knife kills 1 in 53 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 1.8%−2.3 pp · Ø 4.1% better than 1%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 2x 4K, 0 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.61+0.32 · Ø 0.29 better than 98%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%, ELO at 2,194
▼ Got worse
K/R −0.10, Rating −0.18, ADR −12.5, Win rate −13 pp

Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Last 3 months: 0.62 (at the start 0.72). Well below the average (0.74).

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 2.05 · Cache

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
47% better than 33%
0.63 better than 8%
68.5 better than 4%
0.90 better than 11%
43% of 53 duels better than 12%
27% of 11 situations better than 21%
Mirage15
73% better than 98%
0.64 better than 10%
75.3 better than 23%
0.87 better than 6%
37% of 76 duels better than 2%
50% of 6 situations better than 82%
Ancient7
57% -
0.68 -
75.1 -
0.99-
25% of 24 duels -
25% of 4 situations -
Anubis7
57% -
0.80 -
86.5 -
1.09-
54% of 24 duels -
38% of 8 situations -
Cache3
100% -
0.71 -
73.9 -
1.06-
57% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How broght1 plays

Across 53 matches broght1 averages K/R 0.67, ADR 73.9 and a rating of 0.94. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 46% headshots. The strongest map is Mirage with a 73% win rate in 15 matches. In 15 of 53 matches the rating was 1.10 or higher (28%), in 21 it was below 0.90. In 26 matches with detailed stats: 2 4Ks and 0 aces. Got weaker: K/R −0.10, Rating −0.18, ADR −12.5, Win rate −13 pp. Unchanged in recent months: Headshots at 47%, ELO at 2,194. Last 30 days: 26 matches, win rate 54%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.