brgnv

Morocco
124 matches tracked 42 matches in 30 days
Last updated:

How does brgnv play?

Rating 1.00 K/R 0.72 ADR 79.5 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 124 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 11% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so right on the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 50%
AWP share of kills 8%−2 pp · Ø 10% better than 43%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.4
Knife kills 3 in 124 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 75%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 46%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 87%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether brgnv is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
25 matches · 60% win rate
In match 2 of the day −2 ELO
20 matches · 45% win rate
Between 12:00 and 18:00 +18 ELO, win rate 41%

brgnv loses the most ELO on Anubis: −30 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 35 · Anubis
  3. Highest rating in a match: 1.86 · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
47% better than 38%
0.71 better than 40%
75.7 better than 28%
0.97 better than 32%
51% of 162 duels right on the average
41% of 29 situations better than 60%
Ancient36
50% right on the average
0.70 better than 31%
80.6 better than 50%
0.98 better than 38%
45% of 125 duels better than 18%
39% of 23 situations better than 54%
Anubis25
60% better than 79%
0.77 better than 70%
82.7 better than 64%
1.07 better than 69%
48% of 93 duels better than 33%
38% of 16 situations right on the average
Nuke8
38% -
0.65 -
75.8 -
0.87-
57% of 28 duels -
50% of 6 situations -
Inferno5
60% -
0.87 -
90.6 -
1.19-
77% of 13 duels -
-
Mirage5
60% -
0.65 -
74.6 -
0.95-
40% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How brgnv plays

Across 124 matches brgnv averages K/R 0.72, ADR 79.5 and a rating of 1.00. Biggest strength: Utility hit rate at 39%, better than 76% of level 9 players. Most room to improve: 3K rounds at 3.2%, better than only 17% of level 9 players. Averages 15.6 kills per match with 48% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 44 of 124 matches the rating was 1.10 or higher (35%), in 57 it was below 0.90. In 119 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. brgnv loses the most ELO on Anubis (−30 ELO, win rate 60%). Things go best on Ancient (+43 ELO, win rate 50%). From match no. 5 of the day on, things go best: 56% win rate, +27 ELO. Last 30 days: 42 matches, win rate 50%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.