brekotkin67

Russia
On FACEIT since 2021 210 matches tracked 52 matches in 30 days
ELO ▲ 208
2,317
30-day peak: 2,317
Rank EU
#95,371
Russia #26,892 in Russia
Last updated:

How does brekotkin67 play?

Rating 1.06 K/R 0.76 ADR 84.3 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 210 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 28%+17 pp · Ø 11% better than 94%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.8
Knife kills 4 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 73%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 4 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 84.5, Headshots at 47%
▼ Got worse
Win rate −3 pp, ELO −223

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −37 ELO
26 matches · 42% win rate
In match 2 of the day −30 ELO
39 matches · 44% win rate
Between 18:00 and 24:00 +31 ELO, win rate 43%
On Fridays −20 ELO, win rate 45%

brekotkin67 loses the most ELO in match 4 of the day: −37 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.26 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
51% better than 46%
0.76 better than 57%
84.1 better than 64%
1.03 better than 47%
55% of 347 duels better than 71%
30% of 40 situations better than 27%
Dust 266
50% better than 44%
0.83 better than 83%
90.3 better than 86%
1.16 better than 83%
56% of 380 duels better than 75%
23% of 44 situations better than 14%
Ancient25
52% better than 48%
0.77 better than 62%
84.2 better than 62%
1.09 better than 68%
57% of 155 duels better than 76%
27% of 11 situations better than 23%
Nuke20
35% better than 5%
0.71 better than 26%
77.1 better than 23%
0.98 better than 24%
53% of 108 duels right on the average
46% of 13 situations better than 66%
Anubis16
56% better than 61%
0.67 better than 17%
75.6 better than 20%
0.96 better than 23%
46% of 68 duels better than 22%
60% of 5 situations better than 90%
Cache7
71% -
0.77 -
84.3 -
1.09-
60% of 35 duels -
33% of 3 situations -
Inferno7
29% -
0.62 -
75.5 -
0.80-
33% of 48 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How brekotkin67 plays

Across 210 matches brekotkin67 averages K/R 0.76, ADR 84.3 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 88 of 210 matches the rating was 1.10 or higher (42%), in 72 it was below 0.90. In 142 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: July 2026 at 1.07. brekotkin67 loses the most ELO in match 4 of the day (−37 ELO, win rate 42%). Things go best on Mirage (+13 ELO, win rate 51%). Match no. 1 of the day goes best: 57% win rate, −30 ELO. Got weaker: Win rate −3 pp, ELO −223. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 84.5, Headshots at 47%. Last 30 days: 52 matches, win rate 52%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.