brede-

Germany
On FACEIT since 2025 259 matches tracked 93 matches in 30 days
ELO ▲ 158
2,093
30-day peak: 2,213
Rank EU
#185,054
Germany #5,096 in Germany
Last updated:

How does brede- play?

Rating 0.98 K/R 0.71 ADR 80.4 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 259 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 88%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 3.3
Knife kills 2 in 259 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.3%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 32x 4K, 6 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 94%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +125
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 80.5, Headshots at 46%
▼ Got worse
Win rate −18 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −70 ELO
43 matches · 44% win rate
In match 4 of the day +1 ELO
35 matches · 43% win rate
In match 1 of the day +33 ELO
68 matches · 44% win rate

brede- loses the most ELO on Ancient: −70 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.26 · Dust 2

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
49% better than 40%
0.76 better than 60%
83.2 better than 61%
1.05 better than 56%
52% of 421 duels better than 54%
57% of 46 situations better than 92%
Mirage64
48% better than 37%
0.68 better than 24%
78.4 better than 40%
0.93 better than 20%
44% of 264 duels better than 14%
47% of 36 situations better than 74%
Ancient43
44% better than 24%
0.68 better than 19%
78.6 better than 34%
0.91 better than 12%
46% of 218 duels better than 21%
42% of 19 situations better than 59%
Inferno30
50% better than 38%
0.69 better than 31%
77.2 better than 34%
1.00 better than 38%
43% of 122 duels better than 9%
50% of 16 situations better than 79%
Anubis18
94% better than 99%
0.77 better than 66%
81.2 better than 54%
1.10 better than 74%
50% of 76 duels better than 43%
50% of 8 situations better than 80%
Cache18
33% -
0.70 -
83.8 -
0.93-
41% of 58 duels -
29% of 7 situations -
Nuke5
40% -
0.63 -
75.6 -
0.82-
33% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How brede- plays

Across 259 matches brede- averages K/R 0.71, ADR 80.4 and a rating of 0.98. Biggest strength: Utility damage per round at 6.8, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 46% headshots. The strongest map is Anubis with a 94% win rate in 18 matches. In 88 of 259 matches the rating was 1.10 or higher (34%), in 112 it was below 0.90. In 238 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: September 2026 at 1.02. brede- loses the most ELO on Ancient (−70 ELO, win rate 44%). Things go best on Mirage (+119 ELO, win rate 48%). Match no. 2 of the day goes best: 63% win rate, +32 ELO. Improved over the last three months: ELO +125. Got weaker: Win rate −18 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 80.5, Headshots at 46%. Last 30 days: 93 matches, win rate 52%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.