bre9man

Russia
On FACEIT since 2019 112 matches tracked 41 matches in 30 days
ELO ▼ 95
2,120
30-day peak: 2,215
Rank EU
#171,199
Russia #44,814 in Russia
Last updated:

How does bre9man play?

Rating 0.94 (from 62 matches) K/R 0.68 ADR 78.1 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 2.4
Knife kills 3 in 112 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 6x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 3%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +12 pp
= Stayed the same
K/R at 0.69, ADR at 77.0
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
34 matches · 44% win rate
On Tuesdays ±0 ELO, win rate 30%

bre9man loses the most ELO on Mirage: −49 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 32 · Vertigo
  3. Highest rating in a match: 1.90 · Anubis

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
44% better than 24%
0.66 better than 16%
77.0 better than 32%
0.97 better than 31%
54% of 85 duels better than 69%
50% of 14 situations better than 80%
Dust 230
43% better than 21%
0.70 better than 31%
77.3 better than 31%
0.81 better than 1%
42% of 119 duels better than 9%
14% of 7 situations better than 4%
Ancient20
45% better than 28%
0.68 better than 19%
79.8 better than 40%
1.04-
55% of 33 duels better than 70%
0% of 2 situations better than 1%
Anubis15
40% better than 15%
0.67 better than 18%
75.7 better than 21%
0.97-
62% of 45 duels better than 95%
67% of 3 situations better than 96%
Nuke6
67% -
0.86 -
93.1 -
1.10-
43% of 23 duels -
100% of 1 situations -
Cache3
67% -
0.56 -
69.9 -
0.74-
47% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How bre9man plays

Across 112 matches bre9man averages K/R 0.68 and ADR 78.1; the rating across the 62 rated matches is 0.94. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.92, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Ancient with a 45% win rate in 20 matches. In 18 of 62 matches the rating was 1.10 or higher (29%), in 31 it was below 0.90. In 62 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. bre9man loses the most ELO on Mirage (−49 ELO, win rate 44%). Things go best in match 2 of the day (−24 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, −24 ELO. Improved over the last three months: Win rate +12 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.69, ADR at 77.0. Last 30 days: 41 matches, win rate 49%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.