bre3a

MK
299 matches tracked 86 matches in 30 days
Last updated:

How does bre3a play?

Rating 1.07 (from 271 matches) K/R 0.78 ADR 86.3 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 271 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 26%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 1.06+0.04 · Ø 1.02 better than 59%
Pistol kills per match 3.4
Knife kills 8 in 299 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 60%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 73%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 50x 4K, 4 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 89%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −5.8, Headshots −5 pp, Win rate −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.77 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −40 ELO
83 matches · 60% win rate
On Ancient −25 ELO
39 matches · 59% win rate
Between 6:00 and 12:00 +23 ELO, win rate 46%
On Thursdays +19 ELO, win rate 49%

bre3a loses the most ELO on Dust 2: −40 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
60% better than 80%
0.82 better than 81%
92.7 better than 93%
1.15 better than 82%
53% of 456 duels better than 59%
47% of 49 situations better than 74%
Mirage69
52% right on the average
0.78 better than 67%
86.5 better than 77%
1.09 better than 68%
51% of 296 duels right on the average
35% of 31 situations better than 39%
Ancient39
59% better than 73%
0.75 right on the average
79.9 better than 40%
1.03 right on the average
46% of 130 duels better than 20%
25% of 24 situations better than 20%
Anubis35
43% better than 21%
0.74 right on the average
82.4 better than 57%
1.00 better than 37%
54% of 200 duels better than 67%
33% of 18 situations better than 36%
Inferno30
50% better than 38%
0.76 right on the average
87.5 better than 70%
1.06 better than 46%
50% of 165 duels better than 37%
36% of 11 situations better than 35%
Nuke21
52% better than 33%
0.75 better than 46%
81.6 better than 47%
0.94 better than 17%
55% of 97 duels better than 67%
45% of 20 situations better than 67%
Cache16
56% -
0.81 -
87.7 -
1.07-
50% of 60 duels -
25% of 8 situations -
Overpass3
33% -
0.61 -
72.9 -
0.99-
30% of 10 duels -
0% of 2 situations -
Vertigo3
67% -
0.57 -
57.4 -
0.99-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How bre3a plays

Across 299 matches bre3a averages K/R 0.78 and ADR 86.3; the rating across the 271 rated matches is 1.07. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 83 matches. In 116 of 271 matches the rating was 1.10 or higher (43%), in 91 it was below 0.90. In 219 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: June 2026 at 1.16. bre3a loses the most ELO on Dust 2 (−40 ELO, win rate 60%). Things go best on Mirage (+56 ELO, win rate 52%). Got weaker: K/R −0.06, Rating −0.09, ADR −5.8, Headshots −5 pp, Win rate −5 pp. Last 30 days: 86 matches, win rate 50%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.